Earlier quoted context omitted.
Why wouldn't you want to produce a AAA-quality game with javascript and WebGL? It should be the default, not some crazy thing. The best argument against javascript + WebGL is "javascript is bad." But the disadvantages of JS are sometimes strengths. The lack of static typing, for example, allows a REPL. It's true that with an average gamedev team, you'll get below average results. But with an above-average team, power…
> Why wouldn't you want to produce a AAA-quality game with javascript and WebGL? It should be the default, not some crazy thing. Performance. Show me some like gears of war running in a browser and then I will be convinced. > The best argument against javascript + WebGL is "javascript is bad." That is the worse attempt to portray the other side's argument I have seen a while. > The lack of static typing, for example,…
You're right that I did a poor job explaining why people are against JS for gamedev. Sorry about that.