TL;DR; 1) In a store with close to 1 million apps, a lot of them aren't actively developed anymore or updated to the latest iOS. (DUH!) 2) Hard work and effort are not automagically rewarded with large sales. (DUH!) 3) Not all hundrends of thousands or millions of app programmers competing with each other can live by their app income alone. In fact, few can. (DUH!)
> 3) Not all hundrends of thousands or millions of app programmers competing with each other can live by their app income alone. In fact, few can. (DUH!) This doesn't deserve your "DUH!". It reflects the fact that making these apps is easy. If it were so difficult or time-consuming that hobbyists starved trying to get an app done, everyone in the app store would be living on their app income.
App Rot
31–40 of 60 posts
Re: App Rot
#32With all the app charts bashing going on, one might think that it's regarded as a developer's right to have their famous 15 days with every product. Did anyone expect or aspire anything else than a development towards a Billboard Top 100 or NYT Best Sellers mentality in a matured market that's a 24/7 popularity contest? The app phenomenon has probably created more one-man army millionaires in a very short time than a…
Re: App Rot
#33Re: App Rot
#34Seems like the centralized app store model with week-long reviews and free-to-play IAP-addiction-reliefs has lead to a proper race to the bottom. When you have to peddle your wares in a crowded spot next to a million clones which are free or $1-2, with no proper way to do trials or paid upgrades, and you also have to take the full risk of development upfront with a chance for being rejected during final review, it se…
Why aren't developers choosing to build PC apps instead? Stardock said that their worst-performing PC game earned more revenue than most iOS or Android apps for which they could obtain revenue numbers. On PCs, it is still possible for developers to sell from their own website, without paying a 30% fee to a platform app store. PCs may be a numerically smaller (hundreds of millions vs. billions of devices) market, but…
Re: App Rot
#35Seems like the centralized app store model with week-long reviews and free-to-play IAP-addiction-reliefs has lead to a proper race to the bottom. When you have to peddle your wares in a crowded spot next to a million clones which are free or $1-2, with no proper way to do trials or paid upgrades, and you also have to take the full risk of development upfront with a chance for being rejected during final review, it se…
Why aren't developers choosing to build PC apps instead? Stardock said that their worst-performing PC game earned more revenue than most iOS or Android apps for which they could obtain revenue numbers. On PCs, it is still possible for developers to sell from their own website, without paying a 30% fee to a platform app store. PCs may be a numerically smaller (hundreds of millions vs. billions of devices) market, but…
Plenty don't develop for any particular platform. You write your code in Unity3D, and then build for all the platforms it can (Android, IOS, etc) then you build your app for Steam where you make it run on all platforms (ie Windows, Mac and Linux) which is easy because it is almost just a button in Unity.
Then you hope that enough people buy your game to earn the development cost back. You don't develop just for one platform because it is unlikely that you will make enough money to get it back.
Re: App Rot
#36Really interesting. Anecdotally, I'm seeing people starting to abandon their iPads and go back to laptops (generally macbooks/ultrabooks) in meetings and the like. I think the keyboard is just too useful for most people. Smartphone usage is definitely not following a similar trend, though.
Re: App Rot
#37Its interesting that it seems Apple has really shied away from doing the bare minimum to improve things on the app store (until recently with videos and bundles). Not having the store be significant revenue is a double edged sword. I think there are some really interesting hacks that would have been better for consumers AND developers. In another comment (years ago I think...) I mentioned how I wish the top charts wo…
8. FartApp
10. Flashlight
or 8. FartApp
9. Flashlight
In the first, with 9. Angry Birds removed, it looks like the data hasn't loaded properly.In the second, Flashlight has been promoted from number 10 to number 9, falsely inflating its ranking.
You could solve this by leaving a gap or indicator where 9. Angry Birds should have been but then the user's wondering "what isn't it showing me in that gap?".
So maybe you should just call the Top 10, "Your Personalized Top 10". But then it's not personalized really, all they've done is remove apps you already own. The user thinks, "Why are Apple showing me fart apps? Don't they think I have taste? Can't they see I only download Twitter clients and podcast apps?".
For the marginal benefit of not showing apps you already own, which are indicated as such, you are opening a whole can of UI worms.
Re: App Rot
#38This is interesting and it begs the question: is now (finally) the time where HTML5 app development makes sense - at least for some applications? The technology is pretty good, and the single code base for iPhone, iPad, Android and Web makes it as tempting as it ever has. More importantly, now it lets you diversify your sources of revenue. That wasn't important when it was easy to make money in the AppStore, but - ma…
You can certainly do that but be prepared to write special code on each platform to handle some things. Like IOS Also forget supporting the earlier models, forget retina graphics (at least pre webGL).
If you are just making games go with Unity and develop for all the platforms.
Re: App Rot
#39Its interesting that it seems Apple has really shied away from doing the bare minimum to improve things on the app store (until recently with videos and bundles). Not having the store be significant revenue is a double edged sword. I think there are some really interesting hacks that would have been better for consumers AND developers. In another comment (years ago I think...) I mentioned how I wish the top charts wo…
What would your list look like with apps you owned removed? 8. FartApp 10. Flashlight or 8. FartApp 9. Flashlight In the first, with 9. Angry Birds removed, it looks like the data hasn't loaded properly. In the second, Flashlight has been promoted from number 10 to number 9, falsely inflating its ranking. You could solve this by leaving a gap or indicator where 9. Angry Birds should have been but then the user's wond…
I'd also like if the store didn't keep showing things it's shown me a dozen times before. If I haven't downloaded them after seeing them advertised this many times, I'm never going to download them.
Re: App Rot
#40I use my iPad at least an hour a day before falling asleep, and I am pretty happy with the apps. The YouTube app seems to be under heavy development, and while they often break little things, they also fix and add stuff quickly. I really enjoy YouTube on the iPad and I spend a lot of time there. Likewise, the Google Maps app is great on the iPad. Most of what I said for YouTube applies to Google Maps. Twitter and Twe…
do you have an iphone? In my (sample size me, so 1) survey (=P), tablet usage plummeted after I got a nexus 5 and my phone screen wasn't so damn tiny
I always felt the original iPad 2 was too big and heavy to use comfortably for very long, too. 5"-7" seems like the sweet spot.