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CubeSlam

cubeslam.com

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Re: CubeSlam

#31
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

This is more a Shufflepuck Cafe[1] clone than a Pong clone.

Also note that this is sponsored by Google; I couldn't find the credits but apparently (from other comments on this post( there were three separate companies involved in making it. You're comparing the Ping clone you make for a quick technology test to a thing polished to perfection by a bunch of people.

ALSO let me note that EVERYONE starts from scratch. You're never going to be a master if you give up now; make lots of mistakes and try to not make them more than once.

1: http://m.youtube.com/watch?v=9pUmfxM9h54

Re: CubeSlam

#32
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

There are many people better than you. There are also many people worse. Feel for the gradient. Walk uphill.

Re: CubeSlam

#35
post #4

This project made me much, much sad... I am a game developer, and when I am testing a new tech I frequently make a pong clone, I even made one with lots of items like this... Yet the game is so much better than anything that I ever made, that I wonder if I will ever be that good :(

There are many people better than you. There are also many people worse. Feel for the gradient. Walk uphill.

Pro tip : when dealing with the idea that there are many people better than you realize that you are better than them for thinking that, and if they do to, you still are better for being thinking that they think that too. A few recursions later you are the brightest guy in the world!

Hey wait, you can't be, I am. Ok it used to work when I was 8 or 10, doesnt work anymore.

Re: CubeSlam

#36
post #20
post #13

Earlier quoted context omitted.

I really liked Windows 7's per-app volume mixer [0] (Windows 7 is the last Windows I really used, not sure if they kept it or not in later versions). I'm sad that the idea hasn't made it to other operating systems, with a system level API to allow for setting volumes independently on sound streams in different apps (an app could expose any arbitrary number of sound streams - most apps would likely have just 1, but br…

I may be misremembering, but I have a feeling the per-app volume mixer was available all the way back in Windows XP. Possibly sound-card dependent? An app called Jack OS X does the job on Mac: http://www.jackosx.com/

JACK is a huge amount more than just a per-app volume mixer, it's basically a virtual audio cabling system. Very handy if you've ever had a need to pipe audio between applications or manipulate audio streams from arbitrary apps.

It's also a complete pain in the arse to get running on Linux, due to the ALSA+Pulse stack being in the way.

Re: CubeSlam

#38
post #13

Earlier quoted context omitted.

I really liked Windows 7's per-app volume mixer [0] (Windows 7 is the last Windows I really used, not sure if they kept it or not in later versions). I'm sad that the idea hasn't made it to other operating systems, with a system level API to allow for setting volumes independently on sound streams in different apps (an app could expose any arbitrary number of sound streams - most apps would likely have just 1, but br…

Theoretically per app volume is one of the things you get from pulse audio on linux. In practice it depends on (at least) your volume manager app(let) so you don't see it on say XFCE.

XFCE 4.10 does at least launch pavucontrol when you click on the "Sound settings..." menu item under the volume applet. However, you're right that it only shows one volume slider in the applet menu itself.

Re: CubeSlam

#40
post #26

It's unfortunate the sound still doesn't work in Firefox. I thought Firefox was supposed to have support for the Web Audio API by now? (Firefox 30, Linux, official Mozilla build)

Hi, I'm one of the Web Audio API developers at Mozilla. This demo uses a very old version of the Web Audio API, that we don't support, because it is not standard (and we started to implement after the breaking changes in the spec anyways).

Standard compliant Web Audio API is available from Firefox 25,

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