The future of Unreal Tournament begins today
31–40 of 149 posts
Re: The future of Unreal Tournament begins today
#32Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
Arguably CS:GO has been picking up steam lately hitting the #2 spot on Twitch.tv fairly constantly and spiking greatly during big tournaments.
This announcement couldn't have come at a better time as FPS is once again gaining competitive traction.
Re: The future of Unreal Tournament begins today
#33Earlier quoted context omitted.
I guess they are talking about Team Fortress 2 here. In TF2 you are allowed to buy actual weapons and power packs in the marketplace, not just skins for them. You could also get them by playing, but it takes an awful amount of time.
Another important aspect that I hope they adopt from TF2 is that even if you use default items (e.g. weapons) you will not be in disadvantage when playing with users that spent money on items.
You start with the same gear, and anything else you can get is sitting around the level to be picked up by everybody.
Re: The future of Unreal Tournament begins today
#34Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.
Shooting someone out of the air with a rocket launcher was a feat.
Re: The future of Unreal Tournament begins today
#35Re: The future of Unreal Tournament begins today
#36I wonder what the license is?
Re: The future of Unreal Tournament begins today
#37Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
>We could see an FPS rise in eSports prominence again Arguably CS:GO has been picking up steam lately hitting the #2 spot on Twitch.tv fairly constantly and spiking greatly during big tournaments. This announcement couldn't have come at a better time as FPS is once again gaining competitive traction.
Re: The future of Unreal Tournament begins today
#38Earlier quoted context omitted.
I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.
The interesting thing about the weapons was that most were rather slow-moving and projectile speeds were very important. So motion prediction was far more important than for modern shooters. Shooting someone out of the air with a rocket launcher was a feat.
I'm really excited to see what they're doing here.
Re: The future of Unreal Tournament begins today
#39Re: The future of Unreal Tournament begins today
#40Epic wants to emulate the success of Steam's community marketplace, especially CS:GO portion (some items are fetching north of $400+ dollars).