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PaintCode 2

paintcodeapp.com

31–40 of 72 posts

Re: PaintCode 2

#31
The animated bubbles make it very hard to read the text they connect to. Very distracting. But otherwise, the look of the site is absolutely gorgeous, and I'm really curious to see all the improvements.

Re: PaintCode 2

#32
post #11

I am feeling increasingly frustrated by product websites that assume I already know what their product is. This seems to be especially prevalent on sites of tools meant for developers. Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!" At least PaintCode is kind enough to give an overview in th…

I downloaded it and wasn't sure what it was. Still not sure. ;)

Re: PaintCode 2

#33
post #8
post #7

Earlier quoted context omitted.

That's pretty bad way to alienate your loyal customers. They can still have users email them and issue download codes after paying through their website.

No they can't. The App Store very deliberately prevents that (because that would let you use the App Store for all its benefits, while completely bypassing the 30% cut). The only codes you get are a limited number of promotional codes. Sure, if you have 5 customers, you could give them codes, but if you have 500 you can't.

They can.

[MAS = Mac App Store, nMAS = non-Mac App Store]

The only (okay two) way that is impossible to do is: MAS ➜ MAS (and nMAS ➜ MAS)

but:

non-MAS ➜ non-MAS: via serial in the store MAS ➜ non-MAS: Receipt Validation (https://developer.apple.com/library/mac/releasenotes/General...)

the last one is rarely used by Developers… 1Password is one, that allows you to buy it in the MAS, and use at least their Beta-Builds.

That many developers use the MAS as an excuse, for not providing any upgrade paths at all… is a very silly solution to a problem that many Developers/Companys face (to make permanent profit) at the cost of customer satisfaction.

Re: PaintCode 2

#34
I would KILL for something like this on Android. I know on Android it's not standard to layout UI in code but even just a better Android WYSIWYG layout xml designer would be wonderful. People have proven that it's possible to create gorgeous custom Android apps but it's definitely easier on iOS.

Re: PaintCode 2

#35
post #11

I am feeling increasingly frustrated by product websites that assume I already know what their product is. This seems to be especially prevalent on sites of tools meant for developers. Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!" At least PaintCode is kind enough to give an overview in th…

This is becoming an increasingly common and frustrating thing for products posted here to HN.

How did this product even get to the front page when it's almost impossible to actually tell what it is or the problems it solves?

I scrolled down past the screenshot expecting to read an introduction about it and now we're suddenly talking about StyleKits??? Huh?

E: Quite ironic that the URI path is /intro and the main header "Introducing PaintCode 2", when the page does everything except introduce the product.

Re: PaintCode 2

#36
post #11

I am feeling increasingly frustrated by product websites that assume I already know what their product is. This seems to be especially prevalent on sites of tools meant for developers. Please, don't make me have to guess by reading your tooltips, feature blurbs, and customer quotes like they are puzzle pieces to the question of "what the hell is this thing!" At least PaintCode is kind enough to give an overview in th…

For those looking: > PaintCode is a vector drawing app that turns your drawings into Objective-C or C# drawing code in real time.

I glanced over the website and missed that, now on mobile I'm only reading the comments and see that it is quite relevant for me. So thanks :)

Re: PaintCode 2

#37
post #8

Earlier quoted context omitted.

No they can't. The App Store very deliberately prevents that (because that would let you use the App Store for all its benefits, while completely bypassing the 30% cut). The only codes you get are a limited number of promotional codes. Sure, if you have 5 customers, you could give them codes, but if you have 500 you can't.

They can. [MAS = Mac App Store, nMAS = non-Mac App Store] The only (okay two) way that is impossible to do is: MAS ➜ MAS (and nMAS ➜ MAS) but: non-MAS ➜ non-MAS: via serial in the store MAS ➜ non-MAS: Receipt Validation ( https://developer.apple.com/library/mac/releasenotes/General... ) the last one is rarely used by Developers… 1Password is one, that allows you to buy it in the MAS, and use at least their Beta-Build…

A paid upgrade for store MAS ➜ non-MAS is forbidden by Apple. Omni already tried that [1].

[1] https://www.omnigroup.com/blog/omnikeymaster-upgrade-pricing...

Re: PaintCode 2

#38
post #22
post #6

Earlier quoted context omitted.

I think they are referring to what platform the actual app runs on, not the code it generates, which appears to be OS X only.

Right, it generates Objective-C and C# which can presumably be used anywhere those can run, but the tool itself runs somewhere.

Tool runs on OSX only.

I guess they (I would, too) assumed it was pretty obvious, but it is clearly not. (I don't mean this in a derogatory or a mean way). Just interesting. Related to the top comment here about not assuming that the visitors know what the app is about.

Re: PaintCode 2

#39
As someone who has fairly limited exposure to mobile application development I have to ask a basic question, what are the use cases for this tool?

I can tell that it turns vector into code, but why not just include the vector in the app?

Re: PaintCode 2

#40
post #12

Earlier quoted context omitted.

Try and contact the authors, it's likely that they will give you at least a better upgrade price for version 2. Some companies also give out upgrades like that for free for people who bought previous version just before the launch.

It's on the Mac App Store, which doesn't permit this kind of thing. It's not so bad: I'll try the free trial and if it fixes some of the problems I have with PaintCode 1, I'll pay for the upgrade. The app itself is a tool which helps me make money so it's not hard to justify. I'm starting to think that an honorable and smart thing for developers to do is to run a sale a month or so before the release of a new paid ve…

That would be approximately why I was able to get PaintCode v1 in a MacHeist bundle super cheap in January. Very worth it - if you're going to embrace the UI dynamics in iOS 7 and beyond, this is an incredibly efficient way to do it. An update of our cooking thermometer's app (http://supermechanical.com/range/app if you're curious) that's in review now will have a circular cooking timer widget - drag in a circle, see the wedge of a clock face you're selecting - and with PaintCode I just drew a wedge and designated the angle as a variable. Didn't have to think one bit about drawing arcs, and even better, it took away much of the penalty of tinkering with the look and feel of the interaction.
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