I actually like 3D (usually). It may be a gimmick, but it's one I actually like.
Why 3D Doesn't Work and Never Will (2011)
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Re: Why 3D Doesn't Work and Never Will (2011)
#32Those who say video games are an art form tend to offer two explanations: 1) they can convey thought-provoking stories, much like traditional movies; 2) they're spatial competitions, similar to the way there's an art in learning how to maneuver around a tennis court.
When 3D projection is incorporated into some movies (note: some), it can bring out this spatial element in interesting ways. A great example of this Gravity (2013), with George Clooney and Sandra Bullock: http://www.youtube.com/watch?v=OiTiKOy59o4
The main character in that movie was essentially space. Although there wasn't much dialogue or traditional character development, it managed to engage audiences and critics until the last minute. The appeal of movies like Gravity is somewhat new to the film industry; it's similar to the appeal of watching a tense sports match or navigating your way through a puzzle game like Portal.
Re: Why 3D Doesn't Work and Never Will (2011)
#33Re: Why 3D Doesn't Work and Never Will (2011)
#34Earlier quoted context omitted.
Gravity was the first 3D movie I've seen, and I was quite pleased at how little they decided to gratuitously do that. On the other hand, there are numerous animated films I've seen on DVD in the last few years (Despicable Me 2 being the latest example) that had entire sections that clearly existed for no other reason than to justify the 3D ticket price. I enjoyed Gravity, the 3D effect occasionally added to the exper…
I think Gravity is a special case, Cuaron (and/or his team) can make depth out of flat 2D, Children of Men had me speechless quite a few times (the motorcycle ambush...).
But that's the same reason I don't expect to do it again any time soon. What were the previous movies where 3D was supposed to be a big part of the experience? Avatar? Polar Express? Even if those were perfect movies, they were years and years ago. The last time I even gave it a second thought was Hugo.
Gravity made a lot of sense, because you convey just how alone the characters were in the volume of space. It's going to be a while before someone makes a movie 1) with a good script and 2) a good director that 3) really uses 3D well.
Re: Why 3D Doesn't Work and Never Will (2011)
#35Another factor is simulator sickness. Even if you could get the perfect 3D environment going (say via the Oculus Rift), your inner ear will start to complain that what it is seeing is not matching what it's feeling and your stomach will thinks its been poisoned and induce vomiting. The only way '3D' will ever work is if the movie is jacked straight into your brain, ala 'Strange Days'.
The same happen on a boat and as far as I know, there's millions of people on boats everyday.
Re: Why 3D Doesn't Work and Never Will (2011)
#36[1] http://criticalinquiry.uchicago.edu/uploads/pdf/Elsaesser.pd...
Re: Why 3D Doesn't Work and Never Will (2011)
#37Re: Why 3D Doesn't Work and Never Will (2011)
#38"They are doing something that 600 million years of evolution never prepared them for. This is a deep problem, which no amount of technical tweaking can fix. Nothing will fix it short of producing true "holographic" images." I've no knowledge of the field, but I am reminded of Clarke's first law: "When a distinguished but elderly scientist states that something is possible, he is almost certainly right. When he state…
You're pretty much spot on. Roger Ebert is the sort of person who believes any technology older than him is normal and anything newer is inherently wrong because it's not what he's used to. We didn't evolve to blend a series of 30 static images per second into seamless motion, but we cope with that so well that no-one actually thinks about it. Eventually 3D will become consistently well done instead of a gimmick, and…
I think you're being far too hard on him. He had seen the 3D fad come and go before. He had a set of standards and I think he was right to stand by them. As it is 3D adds almost nothing to film making at the moment: there are technological limitations and we don't have a good idea of how to use it. Right now it increases ticket prices, is usually 'shoveled-on' to a movie, and reduces the light hitting the viewer's eyes (a long-standing pet peeve of Ebert).
> We didn't evolve to blend a series of 30 static images per second into seamless motion, but we cope with that so well that no-one actually thinks about it.
There is a reason we don't see many fast pans in movies. 24fps forces some compromises. I have no doubt that 48 (or something higher) will eventually become the standard, but just like color/sound/3D we'll need to develop the techniques around it to use it properly.
Re: Why 3D Doesn't Work and Never Will (2011)
#39Re: Why 3D Doesn't Work and Never Will (2011)
#40And such disparities can be solved via Virtual Retinal Displays (http://en.wikipedia.org/wiki/Virtual_retinal_display) which shine laser light directly onto your retina and can simulate any level of depth and focus accurately.