You can increase the number of particles by changing this line: totalLines = 60000, My PC starts getting slower after 150K, but it works, though slowly, even with 1 million.
Particle effects in JavaScript
31–40 of 73 posts
Re: Particle effects in JavaScript
#32You can increase the number of particles by changing this line: totalLines = 60000, My PC starts getting slower after 150K, but it works, though slowly, even with 1 million.
Re: Particle effects in JavaScript
#33Re: Particle effects in JavaScript
#34Re: Particle effects in JavaScript
#35Here's another mesmerising javascript experiment http://brunoimbrizi.com/experiments/#/01
Re: Particle effects in JavaScript
#36Re: Particle effects in JavaScript
#37I did some experimenting to make particles dance to the beat of music if anyone is interested: http://trapcity.tv
Re: Particle effects in JavaScript
#38I did some experimenting to make particles dance to the beat of music if anyone is interested: http://trapcity.tv
Really dig this. Any way I could check out the source?
Re: Particle effects in JavaScript
#39What are the different rendering modes referenced by the help text? I couldn't detect any difference after hitting the space bar. Very cool effect!
Same question here. I hit all kinds of keys and didn't see any difference.
Re: Particle effects in JavaScript
#40Earlier quoted context omitted.
Oh, Definitely! It couldn't be the layers of parsers, spaghetti Javascript libraries, web protocols, the DOM, WebGL itself which is a part of Javascript, or a million other crufty web things, it has to be the microsecond latency introduced by hardware-level API abstraction...
User-level libraries can't lock up your OS unless they can trigger kernel / driver bugs or make your hardware malfunction. In this case, graphics drivers are the most likely cause.