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The Dribbblisation of Design

insideintercom.io

31–40 of 104 posts

Re: The Dribbblisation of Design

#31
The author seems to incorrectly conflate UX and visual design.

Dribbble is purely for showcasing visual design (aka technical implementation). It's the price of admission for being a designer. Dribbble isn't for, nor should it be for, explaining UX decisions.

User experience design and interaction design are different skill sets within the design discipline.

If you are impressed with someone's dribbble, then arrange for a phone interview or an in-person white boarding session.

Design is problem solving just like engineering, just a different type of problem set. Treat it as such.

Re: The Dribbblisation of Design

#32
post #24

As someone who went through a job hunt without a "Dribbblized" portfolio a couple years ago: Go with the Dribbble approach. At least if you're looking for anything resembling a design job. That final layer of polish and execution is what gets you hired. If you don't have that, you get eliminated immediately. Nobody will ask about your process or your wireframes if your resume gets tossed in the trash bin. You'll neve…

Well, I guess that depends on what sort of job you are applying for. If you want to focus on how it works, apply for UX/IxD positions and bring a portfolio that demonstrates you can think in those terms. If you're more interested in working on the visual aspects of design, e.g. how it looks, you need to demonstrate polish. I got hired just fine without a single pixel-perfect design in my portfolio. Personally, I wouldn't want to work for someone who only cares about what it looks like anyway.

Re: The Dribbblisation of Design

#34
I agree with this article, but who is to say the goal of Dribbble isn't to just showcase visual design? To join Dribbble, you must get an invite from a Dribbble user. Dribbble users invite people who have similar taste and design state-of-mind as they do. So in the end you get a gated community of designers who think and work alike.

The problem with this I see is that non-design people who wants to hire designers think that Dribbble is the "go to" standard of design, without thinking of usability problems their product[s] have that needs solving.

Re: The Dribbblisation of Design

#36
I've actually been having trouble recommending people upgrade to (or purchase new) iOS7 (devices) for this exact reason, even I sometimes don't understand how to use it anymore, so I can't tell my Luddite F&F to use something that costs more and has become as hard to use, as say android.

I can only hope that Apple will learn the error of their ways and turn back to function over form.

Re: The Dribbblisation of Design

#37
post #24

As someone who went through a job hunt without a "Dribbblized" portfolio a couple years ago: Go with the Dribbble approach. At least if you're looking for anything resembling a design job. That final layer of polish and execution is what gets you hired. If you don't have that, you get eliminated immediately. Nobody will ask about your process or your wireframes if your resume gets tossed in the trash bin. You'll neve…

As someone who has hired designers over the years for various startups, I agree.

The author seems to conflate UX with visual design or graphic design. They are not the same thing and often aren't done by the same person.

I've had fantastic UX designers who, frankly, can't get perfectly laid out pixel perfect work done or do eye candy. I've had UI/graphic designers who were awful at figuring out flow.

I've had people who are great at both. But one thing is certain, I want my products to be intuitive AND sexy because there is a certain subset of the market that will try your product just because it looks professionally designed and is on trend. There is a high overlap of those people with taste makers and I need those people using my product.

Re: The Dribbblisation of Design

#38
post #24

As someone who went through a job hunt without a "Dribbblized" portfolio a couple years ago: Go with the Dribbble approach. At least if you're looking for anything resembling a design job. That final layer of polish and execution is what gets you hired. If you don't have that, you get eliminated immediately. Nobody will ask about your process or your wireframes if your resume gets tossed in the trash bin. You'll neve…

Bit depressing that even people in the design world don't understand the basic difference between design and styling -and think it's just some aesthetic thing rather than how we make planes that don't fall out of the sky and road signs that stop people getting themselves lost. OTOH it would seem to indicate a big opportunity (I guess Steve Jobs exploited this).

Re: The Dribbblisation of Design

#40
As a designer, I totally, totally, totally agree with this statement:

> people say designers should code. Whether you agree with that or not, designers certainly need to define the problem and solution not in pixels, but in terms of describing what happens between components in a system ( http://insideintercom.io/the-dribbblisation-of-design/)

My job isn't to make things pretty. Rather, it's to make things understandable. Only when aesthetic appeal makes something easier-to-use & understand does it make sense for me to incorporate it into my design.

In other words: A good designer won't just polish a turd.

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