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Diablo 3 to permanently remove its auction houses in March 2014

arstechnica.com

31–40 of 145 posts

Re: Diablo 3 to permanently remove its auction houses in March 2014

#31
post #20

Seems like there will be a huge divide between pre-auction house characters and post. Is there any sort of PvP in the game?

Why? With the implementation of "loot 2.0" you will catch up to "paid for" characters by, you know, actually finding good gear that you can use. This change (as well as others they have planned) works because they are overhauling the loot system.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#32
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

> Limiting in-game communication systems severely

I haven't played either game. Was this just done because they didn't have enough time to make it better?

> Penalizing players for playing in groups

How did they accomplish this? How was it better in D2?

Re: Diablo 3 to permanently remove its auction houses in March 2014

#33
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

I played Diablo 1 and 2 for many years, and pre-ordered Diablo 3 like you. I ended up playing for a few weeks and haven't touched it since for the following reasons:

The auction systems - didn't like them for the exact reason the linked article states. There was no "fun" in trying to get gear in the actual game anymore. I used to enjoy "Magic Finding" to gear new characters.

Only 4 people per game (versus 8 in Diablo 2) - At launch, myself and the 5-6 people I played D2 with all wanted to play together and simply couldn't. I suspect this to be related to the fact they planned to release it on consoles from the start. Unrelated to this complaint, but I also found the interface to be suspiciously optimized for console controls instead of keyboard and mouse.

"Matchmaking" - Part of the fun of D1 and D2 (in my opinion) was joining player created games (with names specified by the players). PvP games, trade games, chat games, hide and seek, specific quests, magic finding, levelling, boss runs etc. In Diablo 3 this was taken away. You were just thrown into a game with people on the same quest as you. To me this destroyed a significant part of the community that kept people playing D2 as long as they did. In the time I played after launch it was difficult to get in a game with anyone willing to communicate, or who actually spoke the same language.

Fewer skills/choices in placing attributes - Self-explanatory. D3 dumbed down the process of "building" your character to the point where no matter what you do you'll have a viable build. No more creating a character around a specific skill or item you like just to see if you could optimize it despite the disadvantage of it not being a mainstream build.

No PvP at launch - Again, self-explanatory. No idea if this was patched in at some point.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#34
post #32
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

> Limiting in-game communication systems severely I haven't played either game. Was this just done because they didn't have enough time to make it better? > Penalizing players for playing in groups How did they accomplish this? How was it better in D2?

Playing in groups initially increased the difficulty to the point of near impossibility in the end-game, with little to no extra reward.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#35
post #18
post #9

Earlier quoted context omitted.

I agree with you 100% and I'm coming from a similar situation. The question is, are you going to play again once it's removed? I almost definitely won't give it another shot. Still play D2 on occasion though.

I'm sort of done of D2, but I've found Torchlight 2 to be an excellent replacement for Diablo. No auction house, and it fixes the most annoying parts (IMHO) of D3 and D2: weak, boring bosses and weak skills, respectively. I played a ton of D2, but I always was disappointed that, with the exception of gimmick builds which could barely make it to Nightmare, you were limited to one or two viable builds for each characte…

I haven't played D1/2/3 but I've played torchlight 1-2. I don't like TL2. For some reason when I play TL2 I'm very aware that the next thing I'll be doing is the thing I'm already doing. Playing the game feels pointless. Yes, I'll have better gear but the bad guys will be stronger so "so what?"

The skills I'd get for leveling up seemed pointless too. I can pick between an attack that explodes this way or that explodes that way. Maybe it'll explode and freeze the enemies for 1 second. Meh.

Maybe this is me just getting old. But I didn't feel this way about TL1.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#36
A reasonable direction go to would be:

1. reduce the range of gear power, make the average gear drop 80-90% of the maximum roll for the piece.

2. make the best pieces account bound and available in the ladder season.

This would encourage replayability of the game and remove the need to spam AH.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#38
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

I agree with your experience, but I disagree with your conclusions re: cause and effect. Specifically:

* Penalizing players for dying for longer and longer periods of time

* Penalizing players for playing in groups

I suspect these were simply misguided design decisions aimed at making the game "challenging". Difficulty was entirely out of whack at launch across the entire game (yes, partly because the developers vastly underestimated the effect of the AH), and I suspect this was simply part of it.

* Limiting in-game communication systems severely

I have no way to prove it, but I'm almost certain this was a result of some bizarre political battle inside Blizzard. Battle.net 2.0 came out with Starcraft 2 with the same boneheaded decisions - no chat rooms, the RealID fiasco, etc. - and Diablo 3 simply inherited that mess. There HAVE to be people inside Blizzard who understand why players might find chat rooms valuable, but for some reason they never made themselves heard. I don't think this has much to do with the AH.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#39
post #8

So, I have a bit of a personal episode here I'd like to share. I played a lot of Diablo 2, more than I care to admit, and so the launch of Diablo 3 was a really big deal to me. I pre-ordered it on day 1, I pre-installed the game weeks before launch and I read every piece of information about the game. When the game came out, I initially loved it; just an absolute pleasure to play. It was great, until I found the auct…

I remember the endless complaints about how hard Diablo 3 was at launch. I therefore find it hard to believe you were able to accumulate enough ingame gold to buy gear 'within a few days' that allowed you to handle 'most everything', except by buying gold. In games like Diablo, buying ingame items or currency is roughly analogous to shooting yourself in the foot with a cannon, because you effectively remove the end-game for yourself.

I wish people like you would stop judging the game by its version 1.0.0, rather than the 1.0.8 we're at now. People are no longer penalized longer and longer for dying and playing in groups is now actively rewarded.

I would quite seriously invite you to give the game a second try. Diablo 3 is by no means a perfect game (for example, public game discovery is still abysmal, and ingame communication is practically non-existent), but it has improved a lot since it came out, in many small but significant ways. I fully expect that the expansion will further improve the game, as indeed it did for Diablo 2.

Re: Diablo 3 to permanently remove its auction houses in March 2014

#40
post #29

Wow, this is a surprising reversal of trends as far as user generated content and micro-transaction based economies go, but the auction house really did change the core mechanics of Diablo 3. As a player I really did kind of like the auction system during the initial grind from level 1 to 60, but when there was no more level progression and the only progression was item progression, it just stopped being fun because…

But the thing is there is still a trading economy in the game. It will still exist, it's now just unofficial. In diablo 2 you traded items by joining chat rooms and spamming your wares or joining message boards. You then traded by arranging a game together and trading in person. They are just removing the convenience now.

Actually no; when they made the auction house they reduced the quality of items that dropped. This is evident in the console versions, which have vastly different "loot tables" and no auction house. So they didn't just make it convenient for players, they tailored the items that drop around the fact that anyone could sell and buy items.

For the small group of players that always did trading that's probably a good thing, but for the vast majority that want the game to be Diablo and not the auction house it was a pretty bad change to the core game.

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