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Made for iOS 7 - A directory of app designs and icons updated for iOS 7

madeforios7.tumblr.com

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Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#31
post #30

Earlier quoted context omitted.

I think it'll take Apple a bit to figure out their exact niche. Remember the original release of OSX 10.0? It was a hodge-podge of pinstripes, liquicap buttons and realistic looking icons mixed with some old 4-16 color icons. It was a mess if you're judging by where they were by the time OSX Tiger (10.4) was released. I'm sure the same will happen for iOS.

Just going to point out here that iOS is already a 6+ year old operating system. Tiger came out 4 years after OSX's debut. iOS hasn't found it's niche yet?

Apple needs time and usage to figure out it's "niche" for iOS 7-style UI and interaction. I look at iOS 7 as a reboot.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#34
post #26

Most of these, especially without colorful, professional photography adorning them (which is unlikely to be the case in real use), just look like wireframes to me.

Most of these are probably. There's another blog out there covering iOS7 redesigns, but most of them aren't actually from the companies/apps in question, but rather spec redesigns by third parties.

In any case, Kicksend is the only app there that strikes me as having problems with stock photography. The other apps that features photography: TeeVee and that blog reader app, strike me as non-problems, since they are in every position to use curated, professional photography everywhere.

But yeah, I really hate it when social networking/sharing apps use stock photography in their designs - these screenshots look nothing like what their typical user will see. Build your design around shitty phone photographs (or help your users take less shit photos).

Also, in my admittedly not-very-important opinion, both AboutMe and TigerLily Lane's designs are terrible and violate a truckload of very core iOS7 (or really just modern mobile design) philosophies.

AroundMe uses the dreaded "internal homescreen", which was a fad that came and went during Facebook's v1 application back in 2008. Tile-homescreens within apps are confusing and do not read naturally, they also are indicative of extreme kitchen-sink design that hasn't been fully thought through. It's a crappy response to having an app that does too much stuff in completely unrelated ways. The linear list they have in their iPad design is much better.

TigerLily Lane gets much worse though. Lots of drop shadows where iOS7 deliberately avoids them. Lots of boxed components instead of iOS7's standard of full-bleed to the edges. Lots of completely ignoring stock components/design in exchange for their own invention of the same thing - e.g. the size selector, where the user has to learn a completely new segmented control instead of using something that is (or looks/feels like) the stock segmented control.

Lots of violation of new iOS7 button conventions. Icon buttons are conventionally surrounded by a circle to indicate tappability, they are never filled with a color except in their "down" state. All of their icon buttons violate this.

And their home screen has nothing that implies tappability on the username/password fields. The least they could've done was separate those two visually so it looks like each is tappable.

I love the PerfectWeather design though - IMO it's got the right mix of iOS7-convention-following without going straight off the flatten-everything deep end.

Overall if this is indicative of iOS7 design in general, we've got a long way to go.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#35
post #28

Earlier quoted context omitted.

There's no mouse to use to hover on mobile or tablet devices on the web, either. I haven't seen any push for change in how hyperlinks work on the web now that mobile/tablet is a common client. Stretching the concept a little here, but design that hinges on being able to hover the mouse to detect possible interaction reminds me of those dreadful 90's web menus where you had to hover to see the title. In your linked ex…

No one suggested buttons where links suffice. On the otherhand, if you think a bolded link is a good replacement for an action button like "submit", lets agree to disagree.

Not claiming one is better than the other, just pointing out how semantics have changed with this new model.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#36
post #26

Most of these, especially without colorful, professional photography adorning them (which is unlikely to be the case in real use), just look like wireframes to me.

Most of these are probably. There's another blog out there covering iOS7 redesigns, but most of them aren't actually from the companies/apps in question, but rather spec redesigns by third parties. In any case, Kicksend is the only app there that strikes me as having problems with stock photography. The other apps that features photography: TeeVee and that blog reader app, strike me as non-problems, since they are in…

I'm curious about your objection to the internal homescreen approach. You're saying that showing disparate functions in a tiled layout is bad, but a linear list layout is good? I don't really follow why that's the case.

Has there been any discussion of downsides of the internal homescreen approach by professional designers that you know of?

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#37
post #26

Most of these, especially without colorful, professional photography adorning them (which is unlikely to be the case in real use), just look like wireframes to me.

Most of these are probably. There's another blog out there covering iOS7 redesigns, but most of them aren't actually from the companies/apps in question, but rather spec redesigns by third parties. In any case, Kicksend is the only app there that strikes me as having problems with stock photography. The other apps that features photography: TeeVee and that blog reader app, strike me as non-problems, since they are in…

Good points, a lot to think about. And I do agree it seems like there is a long way to go before we are seeing many great apps in iOS 7 design language.

Original iOS may feel bland now, but I feel like the design language that it created bred extremely usable apps at a far higher rate than any other OS before it. I can't say that I see the same happening with iOS 7. The foundation just doesn't seem to inspire great design as easily. In the hands of great designers, we'll be fine. But let's be honest, the vast majority of all apps and even a large portion of those we use daily are not created by great designers (or are held down by corporate interests).

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#38
post #6

There is no design trend I hate more than buttons redesigned to look like normal(not even clickable) text. Simply insane. Flat designs represented by these screenshots are a depressing step back in usability.

Please note what Apple is now calling the tint color, used to signify a tappable button, much like blue text on the web means it's a link. You think the web is "simply insane" now that most have abandoned underlines?

When you have an app as well as a website, users generally prefer the app because it has a better experience. Even if your website is mobile optimized, users prefer native apps, at least on iOS. I suspect part of the reason is that iOS widgets (at least until iOS 6.x) are more intuitive than HTML. iOS 7 seems to eliminate this advantage, and Apple has given up much of the differentiation. iOS 7 looks closer to Windows Phone and Android, and even web, so it is unclear whether going forward, users will continue to prefer apps over websites by the same margin.

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#39
post #11

iOS 7 definitely sets the standard for beautiful mobile operating systems. Windows Phone is a close second. Anroid is just garbage though.

Except the design of iOS7 borrows liberally from both. The flat design was introduced in WP7 then copied and popularised in Android 4.0. A lot of these design elements that iOS7 is being praised for have been recommended in Android for quite some time.

Kicksend in particular, and Reeder 2 to a lesser extent if you cropped out the iOS status bar looks far more like an Android app than iOS has been in the past.

Your opinion of Android UI appears to have been formed where parts of the operating system looked like this: http://gigaom2.files.wordpress.com/2010/12/youtube-android.p... whereas nowadays those same parts look more like this: http://www.blogcdn.com/www.engadget.com/media/2012/09/youtub... .

Re: Made for iOS 7 - A directory of app designs and icons updated for iOS 7

#40
post #38

Earlier quoted context omitted.

Please note what Apple is now calling the tint color, used to signify a tappable button, much like blue text on the web means it's a link. You think the web is "simply insane" now that most have abandoned underlines?

When you have an app as well as a website, users generally prefer the app because it has a better experience. Even if your website is mobile optimized, users prefer native apps, at least on iOS. I suspect part of the reason is that iOS widgets (at least until iOS 6.x) are more intuitive than HTML. iOS 7 seems to eliminate this advantage, and Apple has given up much of the differentiation. iOS 7 looks closer to Window…

I'm with you on users generally preferring app versions. It's IMO a huge jump to say that it's because iOS 6 UI is intuitive. Users go through a lot of training, more than they may realize: friends showing their iPhones, ads on TV showing the iPhone being used, some UI concepts borrowed from the desktop paradigm people are already used to, and just that once a UI has been in the mainstream's attention for six years, people are going to have had a lot of exposure to it. After all that it's easy to say it feels intuitive. There are intuitive elements but don't overlook the amount of "training" that happens.

Responsiveness is another reason native apps tend to win out. iOS adds delays when tapping links in Mobile Safari, etc. Users also have expectations of consistent behavior for native apps, unlike the web which is its own diverse platform - iOS 7 resembles web UI in some ways, but don't forget the hundreds of pages of human interface guidelines it comes with.

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