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Dungeons and Developers

dungeonsanddevelopers.com

31–40 of 66 posts

Re: Dungeons and Developers

#33

Aww. I guess not knowing stored procedures prevents me from obtaining Web Development mastery. Fair enough, I suppose.

Yeah, there should be a step before that involves joins, using composite primary keys and foreign key constraints, views ... just some things that I would say are a step above "I wrote a model file and my ORM issued the appropriate DDLs"

Re: Dungeons and Developers

#34

Dungeons and web developers.

Further observation: not one mention of maintenance or architecture, critical for all nontrivial or non 'fire and forget' projects ... very much reflects the fact that this was built by a web agency, whose culture centers around disposable, prettified projects with easily invoiceable deadlines.

Re: Dungeons and Developers

#37

It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…

Agree with the dependency bug and the jquery effects.

Disagree that the specificity is bad. If someone doesn't already have the skill, the specificity helps. I'd suggest something like "Can build complete highly interactive SPAs with frameworks like Ember.js..."

Re: Dungeons and Developers

#38

What if a company implemented this in their workplace? They would have different classes for general positions in the company, and you could get a skill by passing a rigorous test. Each skill point would get you a raise. You get promotions or change roles based on your class specialization and level. I know, I know, it'd be a disaster. But maybe there could be lower stakes at hand to encourage employees to learn new…

I don't agree that'd be a disaster, I personally like the idea or at least something similar.

Essentially it's about basing promotions & pay based off meritocracy. There could be concerns about the Peter Principle [0] but at a high level, it appeals to me to work in an environment where people can "prove" they have the skills, instead of talking the talk or simply being the oldest employee.

[0] https://en.wikipedia.org/wiki/Peter_Principle

Re: Dungeons and Developers

#40

It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…

> "The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery."

Do you find that use of jQuery requires a mastery of JavaScript? There was a time when I could use jQuery(especially jQuery plugins) but didn't have a clue about how to do very basic things with JavaScript.

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