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WebGL to add 3D hover effects to your website

glecollinet.github.io

31–40 of 115 posts

Re: WebGL to add 3D hover effects to your website

#32
post #16

Earlier quoted context omitted.

This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.

It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....

[deleted]

Re: WebGL to add 3D hover effects to your website

#33
post #22
post #16

Earlier quoted context omitted.

It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....

Yeah, god, I long for the days before Google Maps, too. Who needs that slick slippy interface when you can endlessly click arrows at the corner of a static image?

Ah, true nostalgia. Making the click, waiting for the image to download over 56k..only to realise you've loaded the wrong tile.

If anyone wants to recreate the experience, Streetmap.co.uk [1] is still going (somehow).

[1] http://www.streetmap.co.uk/map.srf?x=531500&y=181500&z=120&s...

Re: WebGL to add 3D hover effects to your website

#34
post #29

How do I run it? Crashes Firefox 23 No effects on Chromium 28.0.1500.71 >Error creating WebGL context. three.min.js:412 >Uncaught TypeError: Cannot call method 'getExtension' of null Linux Mint 15 x64

Try: http://get.webgl.org/

Check and make sure your 3D drivers are up to par.

Make sure webgl is enabled in chromium flags.

Are you really that surprised that 3D is flaky on linux?

Re: WebGL to add 3D hover effects to your website

#36
post #16

Earlier quoted context omitted.

This is just a sample of what is possible. There will always be people who use the wrong tool for the job, but that is not a reason to dismiss this.

It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....

Why people keep saying this kind of stuff?

For one, whatever Tim Berner's Lee envisoned, the web is not the simple mostly textual medium it was in 1993. Get over it.

Second, for people to love reading text on the web, there was never a better time than the present. Lots of long form text by bloggers and content providers like Medium etc, combined with a widespread interest in improved readability and good typography. Plus, the fashion/preference for "minimalist" designs also helps putting emphasis on the content, even better than some 1997 site with animated gifs and black text on grey.

Re: WebGL to add 3D hover effects to your website

#38
post #29

How do I run it? Crashes Firefox 23 No effects on Chromium 28.0.1500.71 >Error creating WebGL context. three.min.js:412 >Uncaught TypeError: Cannot call method 'getExtension' of null Linux Mint 15 x64

But I was told Linux was ready for the Desktop...

Re: WebGL to add 3D hover effects to your website

#40
post #29

How do I run it? Crashes Firefox 23 No effects on Chromium 28.0.1500.71 >Error creating WebGL context. three.min.js:412 >Uncaught TypeError: Cannot call method 'getExtension' of null Linux Mint 15 x64

Try: http://get.webgl.org/ Check and make sure your 3D drivers are up to par. Make sure webgl is enabled in chromium flags. Are you really that surprised that 3D is flaky on linux?

I have the same problem: Firefox 23 on Debian; Intel GPU (so pretty solid drivers), get.webgl.org works fine and I can't remember when I last had trouble with 3D, but the OP's site crashes my browser.

Then again "in the wild" I wouldn't enable WebGL anyway for most sites.

Edit: I think it's a Firefox problem. Works in Chromium for me.

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