I just bought a compass, and entered "A barren world" on my iPad... And I'm stuck. What are the controls for this part of the game?
A Dark Room - minimalist text-based game
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Re: A Dark Room - minimalist text-based game
#32In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
I think that would make it a bit unmanageable in the later stages, though.
Another tip for fighting: equip different weapons. I had only equipped the best weapon, as is customary in games, not knowing you can attack with all equipped weapons at once basically (each weapon has a separate timer). This makes a huge difference.
Re: A Dark Room - minimalist text-based game
#33Re: A Dark Room - minimalist text-based game
#34Re: A Dark Room - minimalist text-based game
#35I just bought a compass, and entered "A barren world" on my iPad... And I'm stuck. What are the controls for this part of the game?
arrow keys
Seems like there'd be a use for a way to "save" games by emailing a parameterized URL to yourself... Or just an alternative to arrow keys for all of those tablet users out there.
Still a great game, though! Next time I'm feeling like procrastinating on a 2007 vintage netbook, I'll know where to look :)
Re: A Dark Room - minimalist text-based game
#36Unfortunately, this game seems to be browser-based and requires javascript to work -- so I'm going to pass.
With that in mind, what the hell were you expecting? Even in the 90's web based games used flash. What exactly was the 'secure' alternative? A game needs to run code, whether natively or in your browser.
Re: A Dark Room - minimalist text-based game
#37Earlier quoted context omitted.
The point is that it's valuable for game developers to realize that some people can't play a game that requires javascript. The comment helped facilitate that.
Everyone can plan a game that requires javascript. A vanishingly small number of people actually wont. Reading anything more into this single comment is silly.
I love games ( I actually _pay_ for games I like ). I also run with my browser fairly locked down. If you've made a game like this and want me to take more than 10 seconds on the web page, at the bare minimum have it load _something_ without scripts and without requesting anything from another domain ( this means jquery, google apis etc )
This game is a great example of one I wouldn't look at because it loads nothing until a request to googleapis is enabled and scripting is turned on. Perhaps it is overly judgemental on my part, but I assume that failing to provide _any_ level of graceful degradation in a design indicates a poor effort. It takes 5 minutes to add this to your landing page and will save you a tiny percentage of bounces.
tldr: make sure your landing page loads something. anything. Ideally a short message telling users what awesome things enabling the site scripting does for us.
Re: A Dark Room - minimalist text-based game
#38Love the minimalist interface.
Re: A Dark Room - minimalist text-based game
#39Re: A Dark Room - minimalist text-based game
#40In case anyone wants to accelerate the game slightly, but still play it as intended, set this in the Chrome console. window.Engine._incomeTimeout = setTimeout(Engine.collectIncome, 500) // default 1000 IMO it's not a cheat, because it just shortens somewhat tedious waiting early in the game, but doesn't alter it otherwise.
function pushButtons(){if(!$("#gatherButton,#trapsButton").hasClass('disabled')){$("#gatherButton,#trapsButton").trigger('click');}}setInterval(pushButtons, 1000);