Live data from Hacker News

IE11 to support WebGL

microsoft-news.com

31–40 of 136 posts

Re: IE11 to support WebGL

#32
post #21
post #13

Earlier quoted context omitted.

> Let's hope that the implementation is close to spec I got so excited for a moment and then you had to go and post this. Microsoft seems to have a desire to make things difficult for web developers.

Considering they way it went down [1], Microsoft felt (and may still feel) that the web is an enterprise market. In so, that it was selling developer tools to web shops because the code goes through Microsoft servers to Microsoft clients. IE, a vertical integration to simplify HR decisions. [2] That ideology carries through to the spec—enterprise products often contain janky features that mean little to developers, b…

Is it common practice to force particular IDE to developers? Especially for web developers. I imagine my productivity would decrease quite dramatically for some time.

Re: IE11 to support WebGL

#33
>IE11 to support WebGL

Always 2 years at least late to the party, so that using the latest technologies across all browsers remains constantly (also considering adoption) 3-4 years in the future.

Re: IE11 to support WebGL

#34
I don't really care what great features IE comes out with in any version. I just want to stop having to make tweaks to my sites that render the same on chrome, firefox and safari for IE.

Re: IE11 to support WebGL

#35
post #17

Love the improved dev tools and WebGL decision, but I also hate how long it's taken MS to reach this point. Would also love for IE 11 to be available on Windows 7.

Have they said it won't be on Windows 7? I would expect them to release it on Win7 to try and keep their market share. I hope they do as I am building a WebGL application for work :)

They haven't confirmed either way, which is why I'm still hoping it'll land in Win7:

http://www.ubergizmo.com/2013/06/internet-explorer-11-ie11-m...

"We aren't sharing anything around which versions of Windows IE11 will be available on at this time."

Re: IE11 to support WebGL

#36
post #19
post #16

Is it just me, or are that others that think "Didn't it support that yet?!" at every IE release? I don't use Windows so I never use IE anymore, but I'd think IE9 or 10 would support WebGL by now...

IE 9 was released only 11 days after WebGL was standardized.

So? It didn't prevent other browsers for having a mostly working implementation that they could improve upon with time.

Re: IE11 to support WebGL

#37
post #33

> IE11 to support WebGL Always 2 years at least late to the party, so that using the latest technologies across all browsers remains constantly (also considering adoption) 3-4 years in the future.

I completely agree. The IE team/management team are a bunch of fools and it pisses me off that they are able to get away with this. I can't wait for chrome or firefox to bury them completely.

Re: IE11 to support WebGL

#40
post #36
post #19

Earlier quoted context omitted.

IE 9 was released only 11 days after WebGL was standardized.

So? It didn't prevent other browsers for having a mostly working implementation that they could improve upon with time.

And they supported those mostly working implementations for about 6 weeks. Microsoft supports their releases for years.
Post reply on HN