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Unreal Engine in JavaScript/HTML5 – Citadel demo

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Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#32
post #7

[deleted]

>One concern for this type of product is that there's no concept of "installing" a webapp. The website will need to stream all game resources to the client for each user. I would wager that's one reason the graphics are poor: all of what you see was probably generated from Need to stream it to the user once . And running a site on a given domain isn't hard.

[deleted]

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#33
post #3

The "Compiling Javascript" loader takes way too long (at least on my system) to not give any indication as to how long I will wait or whether it's still doing anything. At least a "this might take up to X minutes". Demo itself ran halfway ok, clicking on 'Benchmark' (which I had to guess was in the upper pulldown) immediately froze everything for me (Firefox on Kubuntu). Still: I do appreciate a demo that even kinda-…

> The "Compiling Javascript" loader takes way too long (at least on my system)

It is actually both downloading and compiling during that time, and probably spending far more time in the download.

It would be nicer if the text said "retrieving code" as opposed to "compiling code" at that point.

edit: looks like the demo site was just updated, the message is better now :)

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#34
post #4

I love the fact that Mozilla keeps pushing javascript to its limits. They seem to be doing a lot of things really well lately, this is awesome!! Plus you have Firefox OS, which pushes web-standards to native mobile. Now I just wish the devtools would get up to paar with those on chrome/chromium and I'd be switching back to FF in a heartbeat. I wish google would stay on board with JS since they have the engineering po…

Google abandon javascript? You're joking, right?

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#36
post #32

Earlier quoted context omitted.

>One concern for this type of product is that there's no concept of "installing" a webapp. The website will need to stream all game resources to the client for each user. I would wager that's one reason the graphics are poor: all of what you see was probably generated from Need to stream it to the user once . And running a site on a given domain isn't hard.

[deleted]

>I'm not sure incremental updates are possible.

What?

Unless you're streaming one single massive multi-gigabyte blob, instead of different asset packs, there's no reason they wouldn't be possible.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#37
post #20

Controlling the spectator is remarkably bad. I hope this is not how i am supposed to play video games. Even Dead Space 1 is better, and that was so bad i could not stand it for more than 30 minutes.

Well, unusually, this demo isn't using the Pointer Lock API to do normal FPS-style controls. It's fully possible to do them, but this demo doesn't for some reason.

Re: Unreal Engine in JavaScript/HTML5 – Citadel demo

#39
post #4

I love the fact that Mozilla keeps pushing javascript to its limits. They seem to be doing a lot of things really well lately, this is awesome!! Plus you have Firefox OS, which pushes web-standards to native mobile. Now I just wish the devtools would get up to paar with those on chrome/chromium and I'd be switching back to FF in a heartbeat. I wish google would stay on board with JS since they have the engineering po…

From the FAQ: - Chrome currently crashes, but is expected to be resolved by the Chrome team soon. http://www.unrealengine.com/html5_faq/

I wish I had read that first :/

Crashed my whole system

Chromium 25.0.1364.160 Ubuntu 12.04

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