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The best QBasic game ever?

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Re: The best QBasic game ever?

#32

It's written in QB64, a slightly more modern variant of QBasic. http://www.qb64.net/

Yes, thank you.

He is NOT using QBasic, it's QB64. He gets instant access to some pretty sweet functionality that was never in QBasic. Transparent PNG support, resolutions with more than 16 colors above 320x200, double buffering, TCP/IP, and the list goes on.

Regardless, this guy is getting some awesome press with the QBasic thing. If you want to make money with games, it's all about the marketing.

I'll give him a little more credit if he used that tiny dos-box blue editor that comes with QB64 to code the entire game tho :)

Re: The best QBasic game ever?

#34
post #32

It's written in QB64, a slightly more modern variant of QBasic. http://www.qb64.net/

Yes, thank you. He is NOT using QBasic, it's QB64. He gets instant access to some pretty sweet functionality that was never in QBasic. Transparent PNG support, resolutions with more than 16 colors above 320x200, double buffering, TCP/IP, and the list goes on. Regardless, this guy is getting some awesome press with the QBasic thing. If you want to make money with games, it's all about the marketing. I'll give him a li…

He is running on a much stronger system (with respect to syscalls and hardware support), but it's basically the same language.

Re: The best QBasic game ever?

#35
post #32

It's written in QB64, a slightly more modern variant of QBasic. http://www.qb64.net/

Yes, thank you. He is NOT using QBasic, it's QB64. He gets instant access to some pretty sweet functionality that was never in QBasic. Transparent PNG support, resolutions with more than 16 colors above 320x200, double buffering, TCP/IP, and the list goes on. Regardless, this guy is getting some awesome press with the QBasic thing. If you want to make money with games, it's all about the marketing. I'll give him a li…

Yes, comparing it with the IBM's Guerillas game is like comparing apples to oranges.

Re: The best QBasic game ever?

#36
Not QBasic, but this was my first PC programming "experience" [1]. I got tired of typing these in, so I would con my Dad's secretary to type these in because she could type (I didn't really understand at the time that a secretary typing wasn't the same as a programmer typing :P).

Some worked, some didn't and I think I wasn't really old enough at the time to understand why they wouldn't, but I have a lot of fond memories and pride at getting these to work.

[1] http://www.amazon.com/BASIC-Computer-Games-Microcomputer-Edi...

Re: The best QBasic game ever?

#37
post #32

It's written in QB64, a slightly more modern variant of QBasic. http://www.qb64.net/

Yes, thank you. He is NOT using QBasic, it's QB64. He gets instant access to some pretty sweet functionality that was never in QBasic. Transparent PNG support, resolutions with more than 16 colors above 320x200, double buffering, TCP/IP, and the list goes on. Regardless, this guy is getting some awesome press with the QBasic thing. If you want to make money with games, it's all about the marketing. I'll give him a li…

QB64 also has multidimensional arrays, functions, while loops, "user defined types" (structs) ... apart from the lack of pointers, it's not all that far from C or Pascal once you ignore the syntactic sugar. (Or as pg calls it, "Algol with a funny hat".)

Not to downplay his achievement - I'm sure making the game was a lot of work either way ... but implementing it in Basic doesn't seem especially praiseworthy.

Re: The best QBasic game ever?

#38
post #26

Probably one of the better games that runs within the original QBASIC was Wetspot/Wetspot 2. http://www.youtube.com/watch?v=nv9VDvvGRkQ

Lots of memories there. Fun fact - the programmer of that game went on to contribute to the Allegro graphics library. Going from QB to DJGPP+Allegro seemed like a natural progression, and quite a few people in the QB community followed a similar path.

Re: The best QBasic game ever?

#39
post #37
post #32

Earlier quoted context omitted.

Yes, thank you. He is NOT using QBasic, it's QB64. He gets instant access to some pretty sweet functionality that was never in QBasic. Transparent PNG support, resolutions with more than 16 colors above 320x200, double buffering, TCP/IP, and the list goes on. Regardless, this guy is getting some awesome press with the QBasic thing. If you want to make money with games, it's all about the marketing. I'll give him a li…

QB64 also has multidimensional arrays, functions, while loops, "user defined types" (structs) ... apart from the lack of pointers, it's not all that far from C or Pascal once you ignore the syntactic sugar. (Or as pg calls it, "Algol with a funny hat".) Not to downplay his achievement - I'm sure making the game was a lot of work either way ... but implementing it in Basic doesn't seem especially praiseworthy.

"Real" QBASIC has structs, maybe some of the other things.
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