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He wants to use speech instead of textWhile the no-talkie and partial talkie DotT are great, full-talkie DotT is absolutely awesome.
> He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the rigid palettization that makes pixel art what it is
I'm not sure pixel art and retro looks is the solution. There was something unique yet common to all those great games that made them memorable enough that we long for them even today.
As an example, while I don't quite like the whacky universe and style that evolved since Rayman 2, Rayman Origins engine and graphics were stunning, and captures part of that essence. Sadly the gameplay is largely forgettable, almost a rhythm-based party game — I long for something like the first Rayman gameplay — but the graphics part is a step in the right direction.
I feel like Orioto [0-3](browse his tumblr blog for more) tries to captures this essence, and I long for games looking like his work. Given the incredible horsepower we have at hand as of yet, I just can't believe it's not possible.
[0]: http://www.redbubble.com/people/orioto/works/8245345-through...
[1]: http://www.redbubble.com/people/orioto/works/8290902-city-bo...
[2]: http://orioto.tumblr.com/post/15721511369/1200p-1080p-print
[3]: http://orioto.tumblr.com/post/15627728854/1200p-1080p-print