Earlier quoted context omitted.
Cas didn't write Ultratron and mentions in the article he mainly writes flash and iOS games.
I thought Cas was a java programmer? Am I wrong?
When Game Development Stinks
31–40 of 98 posts
Re: When Game Development Stinks
#32Aren't gorgeous looking Robotron clones kind of a dime a dozen since Geometry Wars?
Re: When Game Development Stinks
#33It sounds like there is a need for a good indie game publisher. Someone that can find good indie games and get them the publicity they deserve.
In my original posting I wasn't really trying to complain about the situation; just showing the facts and figures, and the ultimate conclusion of course, which is that we're not making any more of them. Probably. It is quite fun.
Re: When Game Development Stinks
#34As some of you folks pointed out, it's turning into a race to the bottom similar to the music industry, where people won't even play your product for free, even when it's really high quality. Think of all the games you accumulated through Steam sales and never even touched. It's a brutal war over the spare time of the average gamer, and it's highly contested space.
Re: When Game Development Stinks
#35Is it possible that the market is now so saturated with games of all kinds that it's simply hard to find enough customers to care about each separate product? Between smartphone app stores, Facebook games, a half dozen different consoles, an endless supply of entertainment through Steam, Kickstarter and (basically free) Bundles of all sorts, it must be really difficult to stand out without a truly unique product and…
Re: When Game Development Stinks
#36Is it possible that the market is now so saturated with games of all kinds that it's simply hard to find enough customers to care about each separate product? Between smartphone app stores, Facebook games, a half dozen different consoles, an endless supply of entertainment through Steam, Kickstarter and (basically free) Bundles of all sorts, it must be really difficult to stand out without a truly unique product and…
Just today we heard about Banished, a beautiful city builder game in development by one guy which has hardcore PC gamers (jaded creatures indeed) very excited:
http://www.rockpapershotgun.com/2013/03/22/simsettlement-ban...
Re: When Game Development Stinks
#37* Making games is like making music, movies, books, etc. in that the odds of you having a hit are very small. Thousands of people try, few are successful.
* I've seen a several articles about games here on HN that have been about "me to" games. Clones of clones of clones. The authors want us to pat them on the back for making a ripoff? Sorry. Make something original.
Personal opinion but Ultratron does not look even as good as the game it's supposedly cloning, Robotron 2084, which has way more "visual lollipop of swirling color that leaves your eyes sparkling and pixelated for hours". Compare
http://www.youtube.com/watch?v=mZZRjdfh4_4
vs
Re: When Game Development Stinks
#38Is it possible that the market is now so saturated with games of all kinds that it's simply hard to find enough customers to care about each separate product? Between smartphone app stores, Facebook games, a half dozen different consoles, an endless supply of entertainment through Steam, Kickstarter and (basically free) Bundles of all sorts, it must be really difficult to stand out without a truly unique product and…
It used to be that there was only a very narrow market for games, but now there is casual, hard core, mobile, tablet and console, desktop, MMO's, indy, web. But to offset that the market is also much bigger and more inclusive. There are people that now pay for video games that would never have bought a Nintendo or an Xbox. If you want to make money in video games you have to find a niche and give that audience qualit…
Re: When Game Development Stinks
#39The recent big indie hits are genre defining or at least have very unique gameplay. (minecraft, ftl, etc)
Re: When Game Development Stinks
#40Is it possible that the market is now so saturated with games of all kinds that it's simply hard to find enough customers to care about each separate product? Between smartphone app stores, Facebook games, a half dozen different consoles, an endless supply of entertainment through Steam, Kickstarter and (basically free) Bundles of all sorts, it must be really difficult to stand out without a truly unique product and…