> earning me enough pennies to buy some Dominos pizza. To a large extent this has been the real problem in the iOS app domain for a while. Apps are far more likely to make you enough to buy a small pizza than even approach earning you a reasonable salary. Part of it, I think, are the mechanics of the App Store itself. Search has been broken for years. When compared to searching on the 'net the difference is stark. Th…
From idea to AppStore in 2 weeks
31–40 of 54 posts
Re: From idea to AppStore in 2 weeks
#32Not a terribly ambitious app, but no less ambitious than the app described.
Ruby Motion looks interesting, but I don't really see how it would make a big difference to shipping something like this in a very short time frame.
Re: From idea to AppStore in 2 weeks
#33If you know and enjoy coding in Ruby, you intend to target only iOS, and you don't know Objective-C, C or C++ than RubyMotion is a good investment. On the other hand, if you want to target iOS and Android you'd better learn Objective-C and Java. An interesting alternative is to use HTML5 and JavaScript if you already have a good background as a web developer.
http://ruboto.org/ also exists, so you can stay in Ruby if you like.
Re: From idea to AppStore in 2 weeks
#34> earning me enough pennies to buy some Dominos pizza. To a large extent this has been the real problem in the iOS app domain for a while. Apps are far more likely to make you enough to buy a small pizza than even approach earning you a reasonable salary. Part of it, I think, are the mechanics of the App Store itself. Search has been broken for years. When compared to searching on the 'net the difference is stark. Th…
It's extraordinarily easy to get burned.
Re: From idea to AppStore in 2 weeks
#35Re: From idea to AppStore in 2 weeks
#36I'm curious if the author was able to earn the initial investment in the tools: 200$ RubyMotion + 100$ iOS Developer .
Yes – as of writing I've sold enough units to pay for the costs a few times over as well as server costs for the custom API I built. Some profits will be reserved for London based charities.
Re: From idea to AppStore in 2 weeks
#37Re: From idea to AppStore in 2 weeks
#38> earning me enough pennies to buy some Dominos pizza. To a large extent this has been the real problem in the iOS app domain for a while. Apps are far more likely to make you enough to buy a small pizza than even approach earning you a reasonable salary. Part of it, I think, are the mechanics of the App Store itself. Search has been broken for years. When compared to searching on the 'net the difference is stark. Th…
Re: From idea to AppStore in 2 weeks
#39I'm curious if the author was able to earn the initial investment in the tools: 200$ RubyMotion + 100$ iOS Developer .
Re: From idea to AppStore in 2 weeks
#40I'm really curious about that. There are about half dozen similar applications on the Appstore, for free. I tried a few, and most of them did the job they were suppose to do fairly well. How did you convince people to choose yours as opposed to the other ones that already existed ? Clearly the Metro article is what pushed people (that possibly didn't know that those apps existed) to actually get and download your app…
Thanks! I knew that there were a lot of similar apps on the AppStore but I went with my conviction that less is more. Nearly all the apps are multifunctional and include journey planners, maps, alerts etc etc. As a Londoner, I know my way around, the only thing I want to know is if the tube is even working – this is how Lines was born. I've tried to make the app's simplicity it's main selling point and hope I've achi…
Simple question, though: what's the story behind the Metro article? Your story is interesting enough that it makes for good reading anyway, but I was wondering (and absolutely no offense intended -- there's nothing wrong with it imo) if you had a contact/friend/similar who helped you get the article? Again, congratulations, I hope your app continues to sell well.