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HTML5 Game Development

udacity.com

31–40 of 48 posts

Re: HTML5 Game Development

#32

Is there anything out there like this but less technical and more on game mechanics and genres?

How does this help you make a game? It seems to me that it would not be very helpful unless you could already make games.

Anyway: Coursera classes often use premises like this to motivate teaching some specific set of technical skills which are the real point.

Re: HTML5 Game Development

#34
post #23

No Opera support. Sucks.

Serious question (no seriously!)... Given that you will always have to deal with service providers not supporting your browser, why do you choose to continue using it? Usually there is an idealogical reason for this sort of stance, but Opera isn't FOSS, and that's the only reason I can think of that someone would choose to put up with an inferior software experience. Why not switch to Chrome or Firefox?

because opera is a good browser. especially on mobile. I expect a service to degrade well even if the platform doesn't fully support all features.

Re: HTML5 Game Development

#35
post #24

I had fun using it but got a server error when I got to the loading audio portion of the lesson. It said the answer was correct but to try again. Overall I like where they are going with this. I just started on the path of HTML5 game making a few months ago so hopefully this can fill in some holes I may have.

They have numerous Firefox problems, use Chrome for quizzes.

Even Chrome has issues. I've had one answer where it said I failed so I reloaded and it said I now passed. I changed nothing. In another case the tests failed when everything looked correct so I commented out one of the methods and then it said I passed... specifically passing the test that checked for the function that I had commented out! Seems like there is some flakiness with their system.

Re: HTML5 Game Development

#36
post #11

Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system

HTML5 is a still a joke for AAA game development.

The only place I see it ever take off is for indie games or small prototypes to gain a distributor contract.

Re: HTML5 Game Development

#37
post #11

Really wish phone makers would take HTML5 seriously. Right now their JS engines are too slow for practical use. It would be really nice to finally have a build-once, deploy everywhere system

Me too. On the latest hardware, JS is a lot better than most people give it credit for, but it still has a long way to go. Unfortunately all the major players have incentives NOT to give us a viable, portable platform.

That's what annoys me the most.

Both Apple and Google have a disincentive to improving WebViews.

If both were JUST as apt as the platform's respective browsers, html5 apps would be SO much better.

Re: HTML5 Game Development

#38

Is there anything out there like this but less technical and more on game mechanics and genres?

How does this help you make a game? It seems to me that it would not be very helpful unless you could already make games. Anyway: Coursera classes often use premises like this to motivate teaching some specific set of technical skills which are the real point.

If you can write JavaScript but have no working model for how to make an engaging game.

Re: HTML5 Game Development

#39
post #23

No Opera support. Sucks.

Serious question (no seriously!)... Given that you will always have to deal with service providers not supporting your browser, why do you choose to continue using it? Usually there is an idealogical reason for this sort of stance, but Opera isn't FOSS, and that's the only reason I can think of that someone would choose to put up with an inferior software experience. Why not switch to Chrome or Firefox?

I was a long time Opera user. I loved that browser. Everything is at your fingertips. You may spend half your day in your browser, so having everything one click away is great. And if it's not one click away, you can make it so. And if you don't like they way HN looks and behaves, you can change all of that easily (once you know how to). Heck, I even worked at Opera for five years because I loved it so much.

In the end, though, compatibilty issues led me to another browser. I miss much of the functionality, but browser support trumps that.

Opera is to browsers what vim is to text editors. Great if you know how to use it properly, but horrible in some very real and recurring situations.

Re: HTML5 Game Development

#40

I'm amazed to see people still doing browser detection (hint: other browsers actually do have the features you need, you just didn't think to put them in your list), and worse yet still outright blocking you when they mistakenly think your browser won't work. "We haven't tested your browser, continue at your own risk" is fine, "we won't let you look at this because we don't know your browser exists" isn't.

You will be able to easily continue into the site with an unsupported supported browser once some changes go live in the next day or two. Sorry for the current issues.

I'm sorry to. You lost me.

Every time I see a "your broser is not supported" message I'm getting more angry. As a developer it's your job to make things work!

Yes, I'm using Opera and yes Opera only supports the standard. But common I checked it in other browsers and I can't see what's so special about the site that a "modern" browser is needed.

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