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Steam Frame starts at $1059

store.steampowered.com

31–40 of 489 posts

Re: Steam Frame starts at $1059

#31

Not being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?

I think technically it can, but the cameras are black and white, so it would be very subpar for AR out of the box.

There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.

Edit: I stand corrected, there is such a 3rd party camera linked on the page!

Re: Steam Frame starts at $1059

#34
No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro.

We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones.

Glasses such as the XReal on the other hand have a far better future than these VR headsets.

Re: Steam Frame starts at $1059

#35
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

Gonna try it out on my m1 mbp because of this comment. Been waiting to play alyx forever but I didn't know a way to get mac to work - theres a solution now.

Also VR headset has limited re-playability ... table tennis was my VR golf.

Re: Steam Frame starts at $1059

#36
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead

Re: Steam Frame starts at $1059

#37
post #31

Not being very savvy about VR glasses, am I assuming correctly that this device can't do AR, as the cameras are only used for tracking?

I think technically it can, but the cameras are black and white, so it would be very subpar for AR out of the box. There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it. Edit: I stand corrected, there is such a 3rd party camera linked on the page!

> There is some chatter about using the expansion port to add a 3rd party colour camera to get over this, but I wouldn't hold my breath for it.

The official product page above has a link to one you can already preorder: https://arcturus.vision/

Re: Steam Frame starts at $1059

#38
post #34

No better than the rest of the VR headsets that came before it and almost no-one wants them. These headsets will end up collecting dust with the Apple Vision Pro and the Meta Quest Pro. We gave VR headsets enough time and this is just going to be a repeat failure of the previous ones. Glasses such as the XReal on the other hand have a far better future than these VR headsets.

The XReal is practically guaranteed to have sold less units than any generation of the Quest hardware.

Re: Steam Frame starts at $1059

#39
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

Yeah the games I most want to play on VR aren't only old... the servers have been shut down.

Re: Steam Frame starts at $1059

#40
post #16

Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.

HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.

I had the Oculus DK1, and now have a Meta Quest 2. I haven't had reason to boot it in the past... year?

I love the idea of the Apple Vision Pro 2, but its wildly expensive and it sounds too heavy to wear for very long throughout the day unless you're reclined. I'd just use it for virtual screens for development and in my workshop ideally - but that requires me moving around, and the weight makes that a no-go.

I'm into these things, but they still just aren't there yet- and the ecosystem is still lacking geniune investment beyond HL:A and some cool tech demos.

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