Any name that you can't type is going to be a problem.
Edit: Oh, you meant the lambda in the post title? It's not really part of the name, but you can at least type it into Snap itself.
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Any name that you can't type is going to be a problem.
Edit: Oh, you meant the lambda in the post title? It's not really part of the name, but you can at least type it into Snap itself.
That is what eventually led me to build goboscript: https://github.com/aspizu/goboscript
I'm one of the programmers who owe their career to Scratch, this year, I joined https://ente.com as a software engineer. Scratch taught me how to code, and perhaps a bit of real-world engineering indirectly.
Question (serious) - Why teach kids programming anymore?
Why do we teach them to add and multiply we have calculators? Why do we teach them to read, we have text to voice? Why do we teach them to broom, we have Roombas? Why do we teach them to do the dishes, we have dish-washers?
Question (serious) - Why teach kids programming anymore?
I don't love graphical programming environments like this and Scratch and I can't quite put my finger on why I find them so unattractive. A big part of it is that you can, to some degree, learn programming from this. But you absolutely cannot learn software engineering from this.
I would love to see the opposite emerge, a programming environment focused on teaching architecture, security, separation of concerns, etc. All while letting LLMs deal with the fussy programming bits. The script is already flipping, with kids making software using AI but they can only fumble forward inch by inch while burning tokens. It would be great to introduce programming in the way it functions in the workplace…
Question (serious) - Why teach kids programming anymore?
At the moment, I would never encourage any of my students to go into software engineering. It seems to me that's rapidly becoming a field where a small competitive handful will be making millions and everyone else will be unemployed.
That said, I have no problem teaching some programming. We're going to be making autonomous greenhouses soon, with windows that open or whatever, and they'll be using Scratch to program their micro:bits.
Anything that empowers you to do stuff is a good thing.
Question (serious) - Why teach kids programming anymore?
I don't love graphical programming environments like this and Scratch and I can't quite put my finger on why I find them so unattractive. A big part of it is that you can, to some degree, learn programming from this. But you absolutely cannot learn software engineering from this.
Snap is designed to be more expressive and powerful than Scratch. But I find debugging them is very painful. Changing the name of a variable or block for example, could create “holes” in the calling sites but the system can or cannot report an error and fails silently. Snap is IMO more flaky and the team seems more eager to add features than polish the existing ones or make the system mor robust and stable.
WTF. Isn't the whole point of visual programming that you are NOT bound by the limitations of text as a medium? A block refers to a specific variable. It shouldn't matter what it's called, it shouldn't matter if what it's called changes, it should still refer to the same variable even after renames.
Scratch is how I first learned programming. I was building increasingly ambitious projects in it, and at some point the editor itself became the main thing I was fighting. Once a project got to around 10,000 blocks, it could get painfully laggy, and I ended up spending a lot of time engineering around Scratch's limits. That is what eventually led me to build goboscript: https://github.com/aspizu/goboscript I'm one of…
I also know that one of the important developers for the Asahi Linux drivers also started on Scratch. I think there’s a lot of real software engineers who started on Scratch (and the Scratch community, which is often overlooked)