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2004 RuneScape fit a multiplayer RPG into 56k dial-up

jkm.dev

31–40 of 94 posts

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#32

I wish the author got more into the weeds of anitcheat and how it evolved over time. Jagex was banning bots based on mouse movement heuristics in like 2005. 20 years later and there's some JS framework on the front page here heralding that same kind of analysis as some revolutionary new approach. I can only imagine what the modern anticheat engine entails, especially in the era of LLMs that can reliably emulate a hum…

I farmed tens of thousands of us dollars in modern RuneScape by unhooking the mousehook. It worked for decades.

Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.

Jagex has done some interesting things, but without fail, there is a blunder accompanying each.

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#34
post #5

Earlier quoted context omitted.

Come play The Second Age, it's free and still kicking! https://www.uosecondage.com/

I no longer have the time to invest

It’s just a game brother, no investment necessary. But do as you wish :)

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#36

I don't understand how RuneScape managed to get the traction it did. 2004 was the same year World of Warcraft came out!

They were two very different games and target audiences, with the incidental commonality that both are MMOs.

[dead]

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#38
I love how when Runescape gets posted on here, there’s always a few proud stories of how people cheated. Today one is even admitting to RWT (real world trading) for tens of thousands of $, when elsewhere one shuts up about it because cheaters in multiplayer gaming are regarded as the antisocial scum that make the game worse for everybody else. It’s not really something to brag about.

I guess one thing antisocial people lack is self-awareness.

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#39

not to take away from the article, but some did with similar fidelity on 14.4k https://en.wikipedia.org/wiki/History_of_massively_multiplay... i think the author would find ultima online emulators interesting

Oh Britannia, how you were so amazing before the Tramel/Felucia split.

I played this as a young teen in 1998 and it's still the most powerful gaming experience and memories I have.

Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up

#40

I wish the author got more into the weeds of anitcheat and how it evolved over time. Jagex was banning bots based on mouse movement heuristics in like 2005. 20 years later and there's some JS framework on the front page here heralding that same kind of analysis as some revolutionary new approach. I can only imagine what the modern anticheat engine entails, especially in the era of LLMs that can reliably emulate a hum…

“This is good for LLM.”

In reality since the new CEO, they have been much more strict with antibotting and they have virtually disappeared from the game. It’s been an incredible 6 months without major botfarms in the game. Botting subreddits have been on suicide watch since.

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