I don't understand how RuneScape managed to get the traction it did. 2004 was the same year World of Warcraft came out!
2004 RuneScape fit a multiplayer RPG into 56k dial-up
31–40 of 94 posts
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#32I wish the author got more into the weeds of anitcheat and how it evolved over time. Jagex was banning bots based on mouse movement heuristics in like 2005. 20 years later and there's some JS framework on the front page here heralding that same kind of analysis as some revolutionary new approach. I can only imagine what the modern anticheat engine entails, especially in the era of LLMs that can reliably emulate a hum…
Find call to `SetWindowsHookEx` -> Find dword (`HHOOK`) it returns -> Inject module that calls `UnhookWindowsHookEx((HHOOK)(module_base + hhook_rva));` -> profit.
Jagex has done some interesting things, but without fail, there is a blunder accompanying each.
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#33I don't understand how RuneScape managed to get the traction it did. 2004 was the same year World of Warcraft came out!
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#34Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#35Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#36Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#37Ultima online released in 1997 and required only a 28k modem. I also would argue it was a more complex game.
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#38I guess one thing antisocial people lack is self-awareness.
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#39not to take away from the article, but some did with similar fidelity on 14.4k https://en.wikipedia.org/wiki/History_of_massively_multiplay... i think the author would find ultima online emulators interesting
Oh Britannia, how you were so amazing before the Tramel/Felucia split.
Re: 2004 RuneScape fit a multiplayer RPG into 56k dial-up
#40I wish the author got more into the weeds of anitcheat and how it evolved over time. Jagex was banning bots based on mouse movement heuristics in like 2005. 20 years later and there's some JS framework on the front page here heralding that same kind of analysis as some revolutionary new approach. I can only imagine what the modern anticheat engine entails, especially in the era of LLMs that can reliably emulate a hum…
In reality since the new CEO, they have been much more strict with antibotting and they have virtually disappeared from the game. It’s been an incredible 6 months without major botfarms in the game. Botting subreddits have been on suicide watch since.