I'm sorry, English is my first language. What does "Hilariously" mean in this context? Or is there a maths specific meaning/interpretation?
Hilariously fast volume computation with the divergence theorem (2018)
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Re: Hilariously fast volume computation with the divergence theorem (2018)
#32Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.
reminds me of that 1994 paper that reinvented the trapezoidal rule
Re: Hilariously fast volume computation with the divergence theorem (2018)
#33Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.
Yes I remember doing something like that in 90s for a survey/map engineering cad application. After delaunay triangulation, calculating approximate voulume is easy. But this probably is a more general solution
The Surveyor’s Area Formula Bart Braden The College Mathematics Journal, September 1986, Volume 17, Number 4.
https://web.archive.org/web/20150406152731if_/http://www.maa...
Re: Hilariously fast volume computation with the divergence theorem (2018)
#34Similar formulas exist for moments, to compute the inertia matrix for a rigid body.
Re: Hilariously fast volume computation with the divergence theorem (2018)
#35Re: Hilariously fast volume computation with the divergence theorem (2018)
#36Re: Hilariously fast volume computation with the divergence theorem (2018)
#37Re: Hilariously fast volume computation with the divergence theorem (2018)
#38Did they also work on the graphics stack for the Asahi project?
Re: Hilariously fast volume computation with the divergence theorem (2018)
#39Isn't the same as just taking every triangle from the mesh, calculating the volume of a prism-like polytope between it and its projection on one the planes, and then taking it with a + sign if its projection is oriented in one direction, and with a - sign if it's oriented in another? This kind of formula works based on the basic geometry.
Re: Hilariously fast volume computation with the divergence theorem (2018)
#40My belly says the naive formula is summing the triangle pyramid volumes to the origin with sign in orientation. It looks like that's what they derived. Which is a generalization of 2d polygon area calculated by summing triangle areas for each edge, I was taught this in a math camp where we calculated map polygon areas on gis data. I remember math knowledge being hard to get pre AI era but I didn't remember it being t…