Live data from Hacker News

Run Android ARM64 VR APKs on Apple Vision Pro

github.com

31–40 of 62 posts

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#31
post #21

Earlier quoted context omitted.

We can discuss about iOS vs macOS, etc. and I feel that others have litigated that already, but where I see no way to view their current position anything besides user hostile is in the fact developers are forced to buy a Mac to develop for any Apple device. Own an iPad? Can't develop on that, pay for a Mac. Prefer Linux, BSD or Windows? Tough noogies for you, you will have to both pay for a Mac and deal with macOS r…

> Own an iPad? Can't develop on that, pay for a Mac. Just like I can't run Android Studio on my Pixel or Samsung Tabs, but for some reason, that doesn't seem to get people hopped up. Why should I expect to run Xcode on a consumption device? And yeah, if I want to run Xcode, I need a Mac just like if I want to run Android Studio, I need a computer.

Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one.

And of course, android studio is available on three platforms. Apple could choose to do the same.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#32
post #5

This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…

Apple is like that because people are hellbent on giving Apple money despite them being so user hostile.

It's not exactly hostility, it's a paralyzing fear about public perception of battery life, especially given the form factors they want to maintain.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#33

Earlier quoted context omitted.

> Own an iPad? Can't develop on that, pay for a Mac. Just like I can't run Android Studio on my Pixel or Samsung Tabs, but for some reason, that doesn't seem to get people hopped up. Why should I expect to run Xcode on a consumption device? And yeah, if I want to run Xcode, I need a Mac just like if I want to run Android Studio, I need a computer.

Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one. And of course, android studio is available on three platforms. Apple could choose to do the same.

Android Studio is available on Android? Got a link to that? iPadOS isn't macOS.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#34
post #28

Earlier quoted context omitted.

> Own an iPad? Can't develop on that, pay for a Mac. Just like I can't run Android Studio on my Pixel or Samsung Tabs, but for some reason, that doesn't seem to get people hopped up. Why should I expect to run Xcode on a consumption device? And yeah, if I want to run Xcode, I need a Mac just like if I want to run Android Studio, I need a computer.

Sure you can, via e.g. Termux. Have done so. Also, I don't want to run Xcode, it is arguably the worst development environment and hasn't gotten any better over the years. I have to use Xcode regardless, if I want to develop for iOS or macOS. I don't have to use Android Studio, I got plenty of alternatives for that.

You're welcome to write code however you want and invoke xcodebuild via the command line, granted so long as it's on a Mac. But look at all the vibe coded apps we're seeing these days - plenty of folks are developing without opening Xcode.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#35
post #28

Earlier quoted context omitted.

Sure you can, via e.g. Termux. Have done so. Also, I don't want to run Xcode, it is arguably the worst development environment and hasn't gotten any better over the years. I have to use Xcode regardless, if I want to develop for iOS or macOS. I don't have to use Android Studio, I got plenty of alternatives for that.

You're welcome to write code however you want and invoke xcodebuild via the command line, granted so long as it's on a Mac. But look at all the vibe coded apps we're seeing these days - plenty of folks are developing without opening Xcode.

That goalpost has moved a few miles in two comments.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#36

Earlier quoted context omitted.

Yet apple has been trying to tell us all along that it's not just a consumption device, that you can achieve real work with one. And of course, android studio is available on three platforms. Apple could choose to do the same.

Android Studio is available on Android? Got a link to that? iPadOS isn't macOS.

I didn't say all platforms.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#37
post #19

Earlier quoted context omitted.

> Phones don't run on fuel (and you can recharge a phone with any electricity supply) That analogy would be the charging port. Until the EU forced them to use USB-C, they refused to let you use anything but their proprietary (inferior) connector.

> they refused to let you use anything but their proprietary (inferior) connector Ah, the mask comes off! The thing is, people who actually used lightning widely agree that it is better than USB-C. The tactile click is just miles better, to name just one example.

What mask exactly?

Tactile click? Really? Weird hill to die. You're willing to accept inferior hardware, more ewaste, and a tighter grip by Apple for a silly little click?

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#38

This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…

Apple has a huge audience for that - non-tech-savvy folks. I'd wager that's a much bigger audience than folks who have an inkling of how tech works. For example, when my family needs a new phone, I switch them from Android to Iphone. It may be limited, but what is available generally just works and is polished. My family tech support calls have diminished greatly.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#40
post #5

Earlier quoted context omitted.

Apple is like that because people are hellbent on giving Apple money despite them being so user hostile.

I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.

I find Microsoft user hostile. I find that Apple is interested in selling me a tool that mostly gets out of my way, provides me with some pretty cool features, mostly respects my privacy, and isn't shoehorning bullshit AI into everything. As a long-term Apple user, I feel respected. Beyond all of that, I like that I only have to buy a machine once a decade because their hardware lasts. I'm typing this on a 2020 M1 Macbook Pro that STILL feels modern, even six years later. I'll get AT LEAST another two or three years out of this machine if I don't do anything stupid like spill a drink on it (last computer died that way).

If the alternatives are clunky linux machines or awful microsoft machines, I'll stick with my Mac, thanks.

Post reply on HN