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How to Make a Nintendo 64 Game in 2026

phoboslab.org

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Re: How to Make a Nintendo 64 Game in 2026

#32

Earlier quoted context omitted.

[flagged]

On the subject of learning something... Compare your comment to the sibling from Flashtoo. One is genuinely inquisitive and displaying willingness to learn, the other is just dunking all over someone.

I agree with dwroberts here. Flashtoo's comment is indeed a better faith engagement on paper, but you should consider the question whether the root comment was deserving of such good faith engagement in the first place.

Going into a post where someone talks about their cool programming hobby project that they do for fun to say "I just made this with AI instead, it was so easy and I didn't even have to do anything myself" is effectively also dunking on the author and disrespecting/devaluing the effort they put into whatever they submitted, just in a slightly more indirect way. Personally, if I read such a comment under something I created, I'd feel way more insulted than if they just called me a slur or something.

These sorts of comments are everywhere on HN now, every single post not directly related to AI has someone in the comments mentioning [latest AI product] and how they used it in relation to the topic of the post somehow, to the point that I'm starting to believe it's straight up astroturfing. I'd argue that such comments deserve to be dunked on, downvoted, or even flagged, unless you want all non-AI discussion on HN to die off.

Re: How to Make a Nintendo 64 Game in 2026

#33
post #24

Tried to see if it was possible to buy the Rom itself. But it seems like you would need to buy a physical copy at this point: https://modretro.com/products/xibalba-64

Does compatibility with M64 imply N64 compat?

If you go into the "Specs" tab on the right, it explicitly lists the original N64 as compatible.

Re: How to Make a Nintendo 64 Game in 2026

#34

if I am not wrong, the game described in this article, is presented in this video https://www.youtube.com/watch?v=9gOJUEcKYRk , from Palmer Luckey[1]. Wild this guy find time and energy for this side quest. That's passion. References: [1] https://en.wikipedia.org/wiki/Palmer_Luckey

[deleted]

Re: How to Make a Nintendo 64 Game in 2026

#39
post #3

I'm tinkering with a PlayStation homebrew (voxel space renderer) and development for fifth generation consoles has never been easier. Modern toolchains, programming languages, dev cartridges and libraries from the community makes all the difference. Outside of some niceties like ICE (gotta write that GDB stub for target hardware at some point), it's not that different from what you'd experience with modern embedded w…

There is something so charming about the N64/PS1 era. They were so unique in their own right and you could tell at a passing glance which system was displaying on the screen even if you didn't know what game it was. Two radically different systems at the dawning of 3D console games. I bought a MiSTer for me and my son and we played the heck out of Mario Kart 64 and Mario Golf. I think he picked up my "gaming is dead…

I love that. My wife and I are hopefully having kids soon and that's one thing I really want to encourage. Not to say that modern games aren't any good, but there's an increasing lack of respect for the player's time and wallet. The goal is shifting to maximizing value because they're getting more expensive to produce, but increasing the game price itself is a cardinal sin. Not to mention that live service games just out-earn non-service ones.

I hope it works out. I can see it working in the reverse: I play n64/ps1/ps2/gamecube games with my kid, they go to school and their friends are playing fortnight or valorant, and then you become the bad guy for trying to be an obstacle in that.

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