How is this different from SDL_Render? https://wiki.libsdl.org/SDL3/CategoryRender
If only there was some link to a readme which would answer this question.
SDL_GPU minimal, single-header, high-performance 2D graphics painting library
31–34 of 34 posts
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#32Nice Ai prompting, bro.. Might want to share your harness /s
And if you don't have a bit of probability knowledge: generic input just means high variance in the output, so "it looks right" isn't the same as "it is right." In other words, you'll just get a noisy sample out of many possible ones... and not what you really want.
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#33How is this different from SDL_Render? https://wiki.libsdl.org/SDL3/CategoryRender
Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library
#34Nice Ai prompting, bro.. Might want to share your harness /s
I "don't" use AI, I mean like most devs nowadays, I have a Copilot suggesting "smart" autocomplete, that's all. I wouldn't let an AI pilot my codebase. If you have a bit of probability knowledge, you may be aware of what happens when you're trying to get specific outputs from generic inputs. And if you don't have a bit of probability knowledge: generic input just means high variance in the output, so "it looks right"…