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SDL_GPU minimal, single-header, high-performance 2D graphics painting library

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Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library

#31

How is this different from SDL_Render? https://wiki.libsdl.org/SDL3/CategoryRender

If only there was some link to a readme which would answer this question.

I'll make sure to add that, thanks for the feedback.

Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library

#32
post #14

Nice Ai prompting, bro.. Might want to share your harness /s

I "don't" use AI, I mean like most devs nowadays, I have a Copilot suggesting "smart" autocomplete, that's all. I wouldn't let an AI pilot my codebase. If you have a bit of probability knowledge, you may be aware of what happens when you're trying to get specific outputs from generic inputs.

And if you don't have a bit of probability knowledge: generic input just means high variance in the output, so "it looks right" isn't the same as "it is right." In other words, you'll just get a noisy sample out of many possible ones... and not what you really want.

Re: SDL_GPU minimal, single-header, high-performance 2D graphics painting library

#34
post #32
post #14

Nice Ai prompting, bro.. Might want to share your harness /s

I "don't" use AI, I mean like most devs nowadays, I have a Copilot suggesting "smart" autocomplete, that's all. I wouldn't let an AI pilot my codebase. If you have a bit of probability knowledge, you may be aware of what happens when you're trying to get specific outputs from generic inputs. And if you don't have a bit of probability knowledge: generic input just means high variance in the output, so "it looks right"…

This seems to point in the direction of a best-of-n approach?
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