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Improving Heuristics for A* Pathfinding

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Re: Improving Heuristics for A* Pathfinding

#35

The author, Amit Patel, wrote the BBS door game Solar Realms Elite! His brother went on to write Baron Realms Elite.

He was also employee number 4 or 5 or something at Google, if I recall. Keeps a genuinely low profile, and seems like a super decent dude.

Re: Improving Heuristics for A* Pathfinding

#37
post #6

> I learned about this technique in 2007, then tried writing it up in 2015. I realized that I didn’t understand it enough to be able to explain it. I studied it off and on in 2016, 2018, 2019, 2022, 2024, and 2026. I abandoned and restarted this page many times. And by 2026 I think I understand it well enough to write this page. Outstanding.

*Insidestudying

Re: Improving Heuristics for A* Pathfinding

#38
post #19
post #6

> I learned about this technique in 2007, then tried writing it up in 2015. I realized that I didn’t understand it enough to be able to explain it. I studied it off and on in 2016, 2018, 2019, 2022, 2024, and 2026. I abandoned and restarted this page many times. And by 2026 I think I understand it well enough to write this page. Outstanding.

Teach Yourself A* in Ten Years

I legit love this idea as a general book concept

Re: Improving Heuristics for A* Pathfinding

#39
post #33

There has been a lot of progress in this field in the research community. Two good papers: * https://ojs.aaai.org/index.php/AAAI/article/view/11027 * https://arxiv.org/abs/2212.03978

Errrrr... how is the first paper related to A* and path finding?

It's about "planning" (ie. searching an action space) which does not generally have a heuristic, so it needs to do "exploration" (which is exactly the opposite of what you want for optimal path finding) to counteract getting stuck in local optima due to greedy search...

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