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Roblox Officially Supports GrapheneOS

en.help.roblox.com

31–40 of 116 posts

Re: Roblox Officially Supports GrapheneOS

#31

I guess that makes sense given the type of adults that prowl on Roblox.

It's Roblox's responsibility to police their platform and the vast majority of bad actors use mainstream operating systems and mainstream services like Discord or Telegram. Clearly lack of privacy does not prevent crime as we can see on Telegram and Discord which are both not E2EE and yet have far more crime taking place then on encrypted alternatives.

Re: Roblox Officially Supports GrapheneOS

#34
post #21

Earlier quoted context omitted.

RCS is unstable on iOS, too, for the same reasons SMS has always been unstable. It’s the nature of the protocol, unfortunately.

Maybe I should've specified: I have seen many anecdotes of RCS being substantially more unreliable on GrapheneOS than it is on stock Android.

Finish the play: unreliable in what way, on which side (send, receive)?

Re: Roblox Officially Supports GrapheneOS

#36
post #10

Seems ridiculous, but when their biggest rival can’t be bothered to support Linux… you see why they might announce something like this.

Roblox has a long history of not supporting Linux, and the game was rendered unplayable for many years. In 2022 it became possible following some Wine patches, but then they began to implement a kernel-level anticheat. Roblox initially committed to keeping Wine working but suddenly went back on that and blocked it without notice. Today, the last remaining way is through running the Android version of the game through…

This isn't true. Roblox never had and does not have a kernel anti-cheat.

Re: Roblox Officially Supports GrapheneOS

#37
post #7

Makes sense for them to support this given their scale. I wouldn't be surprised if GrapheneOS secures another big Android OEM vendor (after Motorola Mobility) and the user base of the OS quickly grows from its current 400k+ to millions.

> after Motorola Mobility

Does anyone know anymore on that front? For months, I've regularly looked up whether there were any news, only to find nothing besides the original announcement. No ETA, no upcoming devices to be supported, heck, on the Graphene side, their own webpages make nary a mention. Would buy a Razr 70 Ultra + Clicks the second that is confirmed, but for something that was so publicly announced months ago, this seems very shaky...

Re: Roblox Officially Supports GrapheneOS

#38
post #7

Makes sense for them to support this given their scale. I wouldn't be surprised if GrapheneOS secures another big Android OEM vendor (after Motorola Mobility) and the user base of the OS quickly grows from its current 400k+ to millions.

If it become to big, it will go the same way as CyanogenMod, Google will send some people to pressure the manufacturers to drop them off

Re: Roblox Officially Supports GrapheneOS

#40
post #37
post #7

Makes sense for them to support this given their scale. I wouldn't be surprised if GrapheneOS secures another big Android OEM vendor (after Motorola Mobility) and the user base of the OS quickly grows from its current 400k+ to millions.

> after Motorola Mobility Does anyone know anymore on that front? For months, I've regularly looked up whether there were any news, only to find nothing besides the original announcement. No ETA, no upcoming devices to be supported, heck, on the Graphene side, their own webpages make nary a mention. Would buy a Razr 70 Ultra + Clicks the second that is confirmed, but for something that was so publicly announced month…

I don't think we'll see it before CES in January.
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