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The Making of Claude Code

anthropic.com

31–35 of 35 posts

Re: The Making of Claude Code

#31
post #24

Pi was written by like one guy and it's better than this

To be fair, Pi only had to be useful. Claude Code had to solve the difficult unsolved problem of making a terminal print text, so naturally they built a small game engine [1] [1] https://x.com/trq212/status/2014051501786931427

Yes, and to solve the equally tough problem of actually writing the game engine's screen updates to the terminal, they used the log-update library which cleared the screen area it was going to update before writing the text, resulting in horrendous screen flickering.

Now, a mere human might have fixed this by removing the flicker-inducing clear-before-write, but Anthropic had a powerful AI-hammer at hand that was cleverly (after months of deep thought) able to turn this tough problem into a nail-like band-aid which they duly applied... leave the root-cause clear-before-write bug in place, and have the terminal cover it up by buffering and combining the clear+update !

Amazing times we live in!

Re: The Making of Claude Code

#33
post #26

Earlier quoted context omitted.

My own experience: much less context bloat, and hidden system prompts. Can tune it to your own workflow, instead of dealing with whatever hidden system prompt Claude Code forces on you.

Thanks! What about OpenCode? I'm trying it out right now and would love to learn your thoughts or feedback.

I didnt personally used OpenCode for heavily, but i remember when i ran it on the server it's TUI was more expencive to run, comparing to PI, so it lagged af. Meanwhile PI doing the same (or even better) job, has very minimalistic and fast TUI, it is like as minimal as possible agent CLI tool.

Re: The Making of Claude Code

#34

Incredibly cringe. Literally every single medium mode problem for a team is framed as a groundbreaking achievement. These people snort their own farts.

Please be respectful. I find it incredibly dismissive that you would use such language to describe such amazing individuals. They revolutionized the industry. They built a game engine to render text for cripes sake! So please get it right. Huff. They huff their own farts.

> They built a game engine to render text for cripes sake!

Nope they didn't. I recommend taking a look at a real game engine (Unreal or Unity) and compare.

I personally wrote two game engines used for commercial games. Which included rendering text. It is not hard.

Re: The Making of Claude Code

#35

Earlier quoted context omitted.

Please be respectful. I find it incredibly dismissive that you would use such language to describe such amazing individuals. They revolutionized the industry. They built a game engine to render text for cripes sake! So please get it right. Huff. They huff their own farts.

> They built a game engine to render text for cripes sake! Nope they didn't. I recommend taking a look at a real game engine (Unreal or Unity) and compare. I personally wrote two game engines used for commercial games. Which included rendering text. It is not hard.

This was a satirical comment about this:

https://x.com/trq212/status/2014051501786931427

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