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GTA 6 will cost $80

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Re: GTA 6 will cost $80

#31
post #18

Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.

>Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more.

I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops.

>lesser games

this thing isn't even out yet.

how many examples of over-produced and under-delivered expensive garbage in film, media, video games & art do we need to produce until people disconnect the two concepts of quality and cost ?

edit : I used cadre the wrong way

Re: GTA 6 will cost $80

#32

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

Generally it doesn't make sense, but in this particular case the servers are going ti be so overloaded with people trying to download it that it might be worth it to preloaded the game. Now of course they're probably going to have separate author servers that will probably also be overloaded with everyone trying to login at once (why does a single player game need you to log in first? good question!) so imo you're probably going to be screwed either way

Re: GTA 6 will cost $80

#36

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

There is speculation that the size on disk will be over 200Gb, so one advantage is preloading that.

Re: GTA 6 will cost $80

#37

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

I personally agree that pre-buying is silly in today's world of digital distribution. But I will point out that most pre-sales now come with a digital item or two or five that's exclusive to pre-orders. Additionally, if you pre-order, you can sometimes download the game a day or so ahead of time, and then have it "unlock" when it's released, allowing you to play at minute 1. I'd wager GTA VI is well over 100 GBs, so this is actually a reasonable benefit, especially considering the potential for CDN crashes at launch time.

Re: GTA 6 will cost $80

#38

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

In addition to what the sibling comment wrote, many platforms will let you download the game in advance, and "unlock" immediately at launch. Some people want to be among the first to play, I guess.

Re: GTA 6 will cost $80

#39

Excuse my silly question, but what's the point of pre-buying a game, if it will only exists as a downloadable copy. I get you want to gift it for xmas, but for the rest of players? The point of pre-sale is to make sure you will get one when it comes out?

The benefit for the player is they get a few additional in-game cosmetic unlocks, and the benefit for the publisher is they get a large wad of cash in advance and and an excuse to generate a new hype cycle surrounding the game.

Re: GTA 6 will cost $80

#40
post #31
post #18

Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. There are significantly lesser games selling for full retail.

>Over a decade of development and an estimated budget between $1-2 Billion, I am okay with paying ten bucks more. I don't balance my checkbook based on what other people spend, and presuming that those things have anything to do with perceived quality is a fools' errand with the multitude of counter examples one can bring up of AAA flops. >lesser games this thing isn't even out yet. how many examples of over-produced…

Is it easier for you if we talk about lifetime of the game, especially online ?
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