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A game where you're an OS and have to manage processes, memory and I/O events

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Re: A game where you're an OS and have to manage processes, memory and I/O events

#31
I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up.

Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#32
post #31

I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

Games are just something someone finds enjoyable to do.

You have all kind of games, some that are actual programming, some that are purely reflexes and dexterity, some that are in between.

> Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers

I encourage you to browse Steam a bit if you are asking this.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#33
post #31

I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

I kind of agree, but on the other hand many boring, meaningless things are gamified with the addition of points.

Is Monopoly about skill? Chance? Or just scratching that itch of getting more tokens than the other person?

Re: A game where you're an OS and have to manage processes, memory and I/O events

#37

Earlier quoted context omitted.

A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.

That's what bugged me about the old MS Flight Sim games. It felt like the actual job.

Yes, but many dream about actual flying for real, but cannot so enjoy this substitute.

(I enjoy more arcade style)

Re: A game where you're an OS and have to manage processes, memory and I/O events

#38
post #30

This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…

Also consider RTS elements, like assigning certain schedulers to handle workloads which are swappable and tuneable, maybe with some skill tree unlocks.

Re: A game where you're an OS and have to manage processes, memory and I/O events

#40
post #31

I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

It's a whole category on Steam!

https://store.steampowered.com/category/sim_hobby_sim/

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