Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.
A game where you're an OS and have to manage processes, memory and I/O events
31–40 of 85 posts
Re: A game where you're an OS and have to manage processes, memory and I/O events
#32I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.
You have all kind of games, some that are actual programming, some that are purely reflexes and dexterity, some that are in between.
> Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers
I encourage you to browse Steam a bit if you are asking this.
Re: A game where you're an OS and have to manage processes, memory and I/O events
#33I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.
Is Monopoly about skill? Chance? Or just scratching that itch of getting more tokens than the other person?
Re: A game where you're an OS and have to manage processes, memory and I/O events
#34Fabulous concept, but personally I did not find very fun actually playing.
Re: A game where you're an OS and have to manage processes, memory and I/O events
#35Like has someone invented a novel scheduler or sorting algorithm?
Re: A game where you're an OS and have to manage processes, memory and I/O events
#36Re: A game where you're an OS and have to manage processes, memory and I/O events
#37Earlier quoted context omitted.
A lot of these puzzle/micromanagement games are very similar to stuff folks do for work. I stopped playing an entire category of puzzle games once I realized it was basically programming, which I do all day for a living anyway. Gamified programming is still programming.
That's what bugged me about the old MS Flight Sim games. It felt like the actual job.
(I enjoy more arcade style)
Re: A game where you're an OS and have to manage processes, memory and I/O events
#38This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
Re: A game where you're an OS and have to manage processes, memory and I/O events
#39Re: A game where you're an OS and have to manage processes, memory and I/O events
#40I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up. Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.