I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.
Loreline – Tools for writing interactive fiction
31–40 of 56 posts
Re: Loreline – Tools for writing interactive fiction
#32Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code. https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...
I wrote a few games using Inform 7 and ran a couple of workshops for it too. It's not just the technical idiosyncrasies of the language. I've noticed that if you use it for the few hours and get into "the zone", you start to inhabit the world that you're creating and "see" it. The overall attitude is that of a world creator rather than a programmer fixing technical issues. Breaking the flow is trying to figure out ho…
Re: Loreline – Tools for writing interactive fiction
#33Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!)
Makes me think about how script/dialogues are written and formatted internally in other mediums. Umamusume in particular stands out in my mind; it has a lot of movement and actions as the dialogue lines are spoken. Sounds silly but they really do make it feel more dynamic and alive.
Re: Loreline – Tools for writing interactive fiction
#34Re: Loreline – Tools for writing interactive fiction
#35Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking. Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!) Makes me think about how script/dialogues are written and formatted intern…
barista: That's a lot of coffee...
<- use "concerned" tag in the engine to display a concerned face
Re: Loreline – Tools for writing interactive fiction
#36Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking. Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!) Makes me think about how script/dialogues are written and formatted intern…
sarah: What's this green diamond? Wait, let me touch it... james: Nooo don't touch it!
playExplosion()
james: Sarah? Sarah!!
Re: Loreline – Tools for writing interactive fiction
#37Re: Loreline – Tools for writing interactive fiction
#38The name made me think of https://en.wikipedia.org/wiki/Val%C3%A9rian_and_Laureline .
Re: Loreline – Tools for writing interactive fiction
#39Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code. https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...
But it's an ambitious experiment, and the docs are worth reading through. Every now and again I give it another try :^P
Re: Loreline – Tools for writing interactive fiction
#40so cool! how does this compare to ChoiceScript? https://www.choiceofgames.com/make-your-own-games/choicescri...