Live data from Hacker News

Loreline – Tools for writing interactive fiction

loreline.app

31–40 of 56 posts

Re: Loreline – Tools for writing interactive fiction

#31
post #8

I like how in the example gif, barista.name is set in the "Your name is Alex, right" block, implying that the barista didn't have a name/didn't know their name until after being prompted.

I believe before the "name" attribute is set, the name in the dialog is "barista", but once it has a "name", it displays as that instead. Technically, no, the barista didn't have a name until that selection was chosen

Re: Loreline – Tools for writing interactive fiction

#32
post #13

Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code. https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...

I wrote a few games using Inform 7 and ran a couple of workshops for it too. It's not just the technical idiosyncrasies of the language. I've noticed that if you use it for the few hours and get into "the zone", you start to inhabit the world that you're creating and "see" it. The overall attitude is that of a world creator rather than a programmer fixing technical issues. Breaking the flow is trying to figure out ho…

This, more than anything else I'd ever read about Inform, really makes me want to give it a try.

Re: Loreline – Tools for writing interactive fiction

#33
Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking.

Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!)

Makes me think about how script/dialogues are written and formatted internally in other mediums. Umamusume in particular stands out in my mind; it has a lot of movement and actions as the dialogue lines are spoken. Sounds silly but they really do make it feel more dynamic and alive.

Re: Loreline – Tools for writing interactive fiction

#35
post #33

Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking. Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!) Makes me think about how script/dialogues are written and formatted intern…

Loreline does have tags to address this. When you plug the language to an actual graphics/game engine, you can use them to change how you display things:

barista: That's a lot of coffee...

<- use "concerned" tag in the engine to display a concerned face

Re: Loreline – Tools for writing interactive fiction

#36
post #33

Having messed with RPG Maker formats recently, I find this fascinating because it's so much more elegant and nicer looking. Though it seems like it's more suited to fully text based scripts. The format I was messing with was full of markers to e.g. change the facial expression of the speaker's portrait, play sound effects, etc. (mid dialogue!) Makes me think about how script/dialogues are written and formatted intern…

And you can also bind custom functions to the language too, to play sounds, animations etc. Here's an example from the docs:

sarah: What's this green diamond? Wait, let me touch it... james: Nooo don't touch it!

playExplosion()

james: Sarah? Sarah!!

Re: Loreline – Tools for writing interactive fiction

#39
post #13

Inform 7 will forever be the best language, not because it's a good language, but because of the way programmers react when you present them a page of Inform 7 code. https://github.com/I7-Examples/Bronze/blob/main/Bronze.infor...

It's in the uncanny valley, that's for sure. I never had much luck with it because you have to memorize a ton of specific English phrase templates and remember how they are injected into the game logic, and you often have to escape into regular old procedural logic.

But it's an ambitious experiment, and the docs are worth reading through. Every now and again I give it another try :^P

Re: Loreline – Tools for writing interactive fiction

#40
post #19

so cool! how does this compare to ChoiceScript? https://www.choiceofgames.com/make-your-own-games/choicescri...

Choice script is a terrible proprietary language-- I dont recommend anyone use it. Ink or Twine are much better tools. While Ink is built by a company the actual tool is free and open source
Post reply on HN