Live data from Hacker News

Ask HN: What Are You Working On?

news.ycombinator.com

31–40 of 115 posts

Re: Ask HN: What Are You Working On?

#31
I keep saving blogs and articles but almost never revisit them.

So I’m building an Android app designed to help me actually read what I save. You only get one saved article per day. Finish today’s read to unlock the next one. You can also save Twitter, Reddit, etc. posts separately and revisit them anytime.

Right now I’m mainly validating whether people would actually want something like this. If there’s enough interest, I’ll run a small closed beta for Android.

Join the waitlist for beta access: https://forms.gle/xgrXKoTkigYFcg6r7

Re: Ask HN: What Are You Working On?

#32
Modern game development has become slow, expensive, and fragile. Teams are larger, timelines are longer, budgets are higher, and even highly produced games still frequently fail. I think one reason is that content production has not scaled well enough. The industry still relies heavily on bespoke hand-authored content, even in genres where structure, variation, and validation could be much more systematic. What's more, the authored content rarely appeals to everybody, which often results in commercial disaster. (See, e.g., Veilguard.)

I'm working on a procedural authoring system for party-based cRPGs. The idea is to treat RPG content as structured, validated data rather than loose text or one-off scripting. A procedurally generated location has encounters, hazards, NPCs, rewards, state changes, and a validation report. A generated quest has a hook, possible approaches, consequences, rewards, and failure states. Main campaign questlines, which can be modeled on the old "Adventure Path" system from Dungeon Magazine, are typically revealed in a stepwise way. The system automatically plays through and rejects content that is logically broken, unrewarding, or impossible to complete.

The broader goal is to build better authoring tools for RPGs: Tools that help small teams create large, reactive games very quickly, without giving up structure or design control.

So I'm starting a new company to push the boundaries of procedural generation and related technologies in games. No link to share yet. Maybe in a month or two. We do have playable games already, though.

Re: Ask HN: What Are You Working On?

#33
I've been working on a in-browser PDS (personal data server) for the ATProtocol.

It runs as a chrome extension and stores all the browser locally. A server is needed for some of the public connections. Early days but interesting:

https://localpds.at

https://tangled.org/niallbunting.com/localpds/

Re: Ask HN: What Are You Working On?

#38
https://cotect.dev

I was frustrated with not being able to properly review code changes that agents make, looking for a middle ground between VSC and Claude Code. So I built one. Still in early development but its working (mostly) and I hope dogfooding will get me all the way to something great :)

Re: Ask HN: What Are You Working On?

#39
https://getkakeibo.com - an extremely simple app to get your finances in order, based on the kakeibo method. You make a plan for your month (income, fixed expenses) and then you track your expenses daily, categorising them into simple buckets: wants, needs, culture and unexpected.

At the end of the month, the app guides you through a reflection flow where you can learn about your habits and think about what you want to improve. 100% offline, fully private, no AI.

The app is paid, but I actually made a page for HN readers to get it for free, I'm having a lot of trouble with distribution: https://getkakeibo.com/hn/

Post reply on HN