Prove you're human by winning a claw machine
31–40 of 56 posts
Re: Prove you're human by winning a claw machine
#32>npm install playcaptcha Imagine you get pwned for trying this out in your home project and the APT escalates to your company repos and infects your company assets, and then the post mortem comes in and you have to explain this is what infected the company it stack
The only dependency is the 'motion' library.
Re: Prove you're human by winning a claw machine
#33It's nothing like a claw machine. It picked up the toys twice in two tries. A human would be incredibly suspicious of this.
but this is fun!
Re: Prove you're human by winning a claw machine
#34Claude Opus 4.8 one-shotted it... I think we should gear these systems towards making the cost of abuse expensive as they will be able to get around these things more and more easily.
It's just a concept, not a real test. Captcha are already expensive at scale due to escalating checks when abuse is detected. You have to orchestrate and pay for residential proxies, containers with different fingerprints, different behavioural data, clean IP rep, emulate device performance to avoid revealing youre running on a server... A 1-shot doesn't scale against this.
Re: Prove you're human by winning a claw machine
#35Re: Prove you're human by winning a claw machine
#36Re: Prove you're human by winning a claw machine
#37Re: Prove you're human by winning a claw machine
#38"And to be clear: it checks that someone is playing, not who they are. Keep your real checks behind it."
It's just a game, not a CAPTCHA.
Re: Prove you're human by winning a claw machine
#39Re: Prove you're human by winning a claw machine
#40Is there reason to believe this is a good discriminator of human vs AI? I didn't see any about page, or statistic, or anything like that, but maybe I'm just missing it? edit: The page links to [1], but [1] has none of the information I'm really looking for -- why should somebody use this tool? [1] https://github.com/mortspace/playcaptcha