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The Forgotten Art of the LAN Party (2023)

superjumpmagazine.com

31–40 of 89 posts

Re: The Forgotten Art of the LAN Party (2023)

#31

The article opens by saying LAN's chief advantage was "nearly eliminating latency" and closes by saying revival is as easy as sharing your Wi-Fi password. Wi-Fi and a wired switch are not the same thing. The one thing that made LAN parties technically distinctive is the one thing the revival pitch quietly removes.

The millisecond added by Wi-Fi isn't changing the experience.

Just avoid or throttle downloads while playing.

Re: The Forgotten Art of the LAN Party (2023)

#32
They are far from dead, just less popular. We would host small gatherings regularly when we were young (mid 30s now). Things died down a bit when the internet hit and we would stay up all night at home playing CS 1.6 looking for 5on5 server on in quakenet IRC (good old times).

I resparked this, when I hosted this for my best friends wedding as a best man's gift for him. Was the same fun as when we were young. We kept going and started again visting https://www.northcon.de/ which is once per year in Germany. Many recommend to visit https://www.caggtus.de/ but we yet have to make this one happen.

One thing got harder though: aligning everyone's schedule. Life is happening, and this is fine. Wonder how long we can make it to NorthCon :)

Re: The Forgotten Art of the LAN Party (2023)

#34

The article opens by saying LAN's chief advantage was "nearly eliminating latency" and closes by saying revival is as easy as sharing your Wi-Fi password. Wi-Fi and a wired switch are not the same thing. The one thing that made LAN parties technically distinctive is the one thing the revival pitch quietly removes.

The distinction they're drawing isn't WLAN vs LAN but WAN vs LAN. Remember that in the peak days of the LAN party it was an alternative to gaming on dial-up or DSL - even if you had a good connection it was unlikely the whole game had one. A reasonable Wi-Fi connection today is miles beyond the WAN connections of Y2K.

The big LAN parties also had a fat internet connection at a time when the best you could have at home was INSD. But even more important was that everyone at the LAN shared their piracy collections over DC++ or FTP. Good times.

Re: The Forgotten Art of the LAN Party (2023)

#36
Me and some other friends used laptops (think they were IBM ThinkPads), PCMCIA Ethernet adapters (maybe from Xircom?) and thin Ethernet (coax) to play multiplayer DOOM on a Reno Air or AA flight from San Jose to Austin once. I think we were using IPX for networking and we just strung coax between the seats.

Needless to say this was before 9/11 and the flight attendants took it in their stride.

Re: The Forgotten Art of the LAN Party (2023)

#37
post #35

I was lucky enough to have one 3months ago :)

me too. Convention-X-treme in Germany. 430 people, one big hall, a whole weekend, incll. sleeping areas and (affordable) food and drinks delivered to your seat.

The demand is huge, and it's a gamble if you can manage to get a ticket or not, but it's totally worth it.

Re: The Forgotten Art of the LAN Party (2023)

#38
> The defining element of a LAN party, however, is the social factor. Playing a game with others in the same physical space, sometimes huddled side-by-side on the same large table, is an intimate affair. Cries of joy and frustration fill the air.

That's really the major thing that made LAN parties so special. Being in the same room is so, so different than online gaming together and hanging out on discord.

It also forces you to compromise when choosing games and maps, because you're stuck together for the night. You can't just sit out a game/map if you don't like it, you can't just hop on a different voice channel and play another game with other people. You end up playing games you're not as familiar with (and not as dominant in), so your friends will play your game with you later. This brings you into situations, where the person next to you frantically gives you the crash course in rush build orders while building their own base, making the payoff so much better when it actually works out.

Re: The Forgotten Art of the LAN Party (2023)

#39

Earlier quoted context omitted.

No modern LAN party discussion is complete without reference to kentonv's houses: https://kentonshouse.com/ https://lanparty.house/

I love this technically, but part of the magic was all setting up trestle tables, sitting in someone’s garage / outbuilding, and it all being a bit raw. I vividly remember cutting a hole in the side of a Shuttle XPC case to fit the fan of a GPU someone had bought over for me at one. That was all part of the experience for me.

I'm torn on this issue as well. I have fond memories of the janky setups, but also it is nice to actually have time to play games at the party. At some LANs, I've spent hours and hours just trying to get everyone in the game and playing. Plus with a setup like his you don't have to worry about finding older games that will run on the lowest common denominator hardware that people bring.

As you said though, there was a certain magic those days...

Re: The Forgotten Art of the LAN Party (2023)

#40
post #22

Earlier quoted context omitted.

We did this on a train! Also StarCraft, also a coding competition, also felt like the coolest kids in the world.

Don't you tell me the competition was in New Jersey...

Nope, it was in the Midwest.
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