Kodama: That’s also partly why this development was a lot of fun, I think: we (the developers) started the project on our own initiative, and many people on the team had worked on PSII and were able to address the shortcomings and unfinished ideas they had from that game in PSIV.
Phantasy Star IV – 1993 Developer Interviews
31–40 of 63 posts
Re: Phantasy Star IV – 1993 Developer Interviews
#32Earlier quoted context omitted.
what version do you play? I believe that affects it. There are custom servers for pc and gamecube, but there's more work on dreamcast
I use https://schtserv.com which supports both GC and Xbox versions of PSO. The Dreamcast has it's own community servers and isn't compatible with Schtserv. Though I believe that might just be because Episode 2 wasn't release on the DC. I do have an account for the DC servers too but I wouldn't recommend them. The DC takes too much hassle to get online for the value when most people on the DC PSO server are there for…
Re: Phantasy Star IV – 1993 Developer Interviews
#33Earlier quoted context omitted.
I use https://schtserv.com which supports both GC and Xbox versions of PSO. The Dreamcast has it's own community servers and isn't compatible with Schtserv. Though I believe that might just be because Episode 2 wasn't release on the DC. I do have an account for the DC servers too but I wouldn't recommend them. The DC takes too much hassle to get online for the value when most people on the DC PSO server are there for…
I've played a few hours of the gamecube version online. I honestly would rather play the dreamcast version, I'm not a big MMO person so the novelty is why I'm playing
- you don't lose any unequipped items when you die (this is super annoying on the DC)
- you can level up your character to 200 instead of 100 (or 150, I forget which). Which is very useful in Ultimate campaigns (as well as lengthens the game)
- GC also comes with Episode 2, which is something like 6 extra dungeons. Some of them look absolutely gorgeous too.
The DC PSO is a fantastic game, but he Sonic Team basically doubled the scale of game when they released it on the GC.
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Edit: thinking about it, `Ultimate` mode might not even be available on the DC version. Or if it is, it's only available on the v2 of the DC version (there were two versions available for the DC). Ultimate is like another mod for Episode 1 because it comes with new skins for the mobs and the campaigns happen at different seasons and/or times of day.
Re: Phantasy Star IV – 1993 Developer Interviews
#34Re: Phantasy Star IV – 1993 Developer Interviews
#35Yeah, and I don't want to play more phantasy star games, and you know why? I am klinging to those amazing positive emotions I can still remember, namely I don't want to ruin them.
Re: Phantasy Star IV – 1993 Developer Interviews
#36The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/
Uff Blue Burst, fantastic online game, it's one of those blasts of sheer nostalgia that is almost unbearable, I'd give everything to go back. It's partly the game, and partly my life around the time I was playing the game, a time of constant wonder and exploration and true excitement. There are times every few years that I just put the games' music album on a loop to relive the memories. Though just watching some gam…
It's those feelings that I miss the most. Sometimes when I replay old games or rewatch childhood stuff I only end up destroying my memories because it's not as good as I remembered it being.
Re: Phantasy Star IV – 1993 Developer Interviews
#37The OG phantasy Star was a little before my time but the GameCube version of Phantasy Star online was so good. They even have community servers for it today as Phantasy Star Blue burst. The game is now dated but honestly I could still play it because it had a good grind formula https://www.phantasystaronline.net/
Re: Phantasy Star IV – 1993 Developer Interviews
#38I really like the Manga style cut scenes in the game, it really added to the production value, and the plot is once again, full of twists and turns.
This is a JRPG that did age well and it's still engaging to play today, so it's a classic... like Breath of Fire III, Final Fantasy 6, Chrono Trigger,... they have well crafted stories & characters and they are not too hard to play or too grindy... and they all have a certain care for presentation.
Re: Phantasy Star IV – 1993 Developer Interviews
#39RIP Rieko Kodama
> A memorial message dedicated to Kodama was included in the end credits of the Sega Genesis Mini 2, which was released on October 27, 2022.[16] Addressing inquiries by IGN and Famitsu, Sega confirmed that Kodama had died on May 9, 2022, aged 58,[17][18] and initially refrained from a public announcement to respect her family's privacy
Re: Phantasy Star IV – 1993 Developer Interviews
#40Awesome game, highly recommended. It's fine if it's your first PS game
Not sure if it was on PS (except as part of the Sega Collection disc), but I played it on the Sega Genesis. Loved it.