Magic the Gathering format: Fun 40
31–40 of 104 posts
Re: Magic the Gathering format: Fun 40
#32Re: Magic the Gathering format: Fun 40
#33I love 40 card MTG. It's one of my fav ways to play. If you play a bunch of games in a row with someone it starts feeling like chess, much more deterministic when you're used to their deck. Getting two foundations boosters and shuffling them is such a great way to play. I'll definitely take a look at this
Re: Magic the Gathering format: Fun 40
#34FUN? How can it be fun without discard and land destruction? Sounds like Gen-Z mtg
Re: Magic the Gathering format: Fun 40
#35What I've done a couple times but it is kind of a pain because it messes up the sorting of my collection is to make "packs" out of my collection and draft with friends. It's a lot easier to just buy a booster box and draft from that. But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony.
> But at least with old cards you don't have to contend with Sephiroth, the Ninja Turtles, and My Little Pony. I thought you were joking, unfortunately you weren't. Money really has no taste.
The canonical MtG lore is not exactly deep and refined anyway.
Re: Magic the Gathering format: Fun 40
#36This is cool. 40 card decks are great! In addition to being physically ergonomic, I find 40 cards to be a fun deck-building size. With about 17 lands, you get 23 choices to make of what to include outside of that, which feels like a sweet spot between deck-building expressiveness and decision fatigue. As an aside, I'm convinced that a big reason WotC (and FLGS) are pushing commander so hard is because 100 card decks…
(I still want to make a Commander deck which can be split in half, have one or two Commanders added, and work as a Tiny Leaders/Duel Deck pair)
Re: Magic the Gathering format: Fun 40
#37FUN? How can it be fun without discard and land destruction? Sounds like Gen-Z mtg
My land destruction deck was fun for me .
Re: Magic the Gathering format: Fun 40
#38> What is fun? > Here is a list of things that make a game of Magic The Gathering fun to us. > No Discard. It sucks to have no spells to play. > No Land destruction. It sucks to be unable to cast spells. I've always enjoyed these kinds of house rules that let you customize TCGs to your own liking. A while back, I bought a bulk box of common Pokemon cards and put together some decks where I limited the cards to basic…
I have yet to find someone actually running land destruction in their deck, it's such a hated mechanic.
Re: Magic the Gathering format: Fun 40
#39This is cool. 40 card decks are great! In addition to being physically ergonomic, I find 40 cards to be a fun deck-building size. With about 17 lands, you get 23 choices to make of what to include outside of that, which feels like a sweet spot between deck-building expressiveness and decision fatigue. As an aside, I'm convinced that a big reason WotC (and FLGS) are pushing commander so hard is because 100 card decks…
Powerful argument for Tiny Leaders as a format. (I still want to make a Commander deck which can be split in half, have one or two Commanders added, and work as a Tiny Leaders/Duel Deck pair)
My own lil custom 40 card format is actually explicitly designed to be backwards compatible with any existing commander deck! You can just take a deck, draft from it (or just split it down the middle after a good shuffle), give one of the decks to a friend, and start playing!
Some more info here (if a little self-promo is OK, as a treat): https://scry.fish/microEDH
Re: Magic the Gathering format: Fun 40
#40That looks really fun, the problem being deck assembly. My issue with modern magic is the complexity of the ever-changing rules and playing against people who have put time into it, that laugh maniacally as they combo you. The asymmetrical play makes board games more appealing. I especially love the art and simplicity of revised and third editions.
Pairs particularly well with cannabis and ample free time. God I miss Magic.