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Image-blaster: Creates 3D environments, SFX, and meshes from a single image

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31–40 of 42 posts

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#31

I wonder if there is something similar but for creating isometric sprites? I burned through $30 yesterday realizing that I can't just get image gen to give me isometric static/animated sprites with consistency....even the best image gen cannot do this and im just baffled how difficult isometric sprite is compared to 3d mesh gen I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for m…

> I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for mobile phones or stick to isometric sprite which nobody seems to be generating via AI

Just find an artist or learn to draw

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#32
post #4

If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc. The latest VLLM models have true pixel image grounding which means you can…

Outside trained images or objects, Hunyuan falls apart pretty hard.

Out of 30 objects I tried, only 4 had relative success. And even then, the topo ain't great.

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#34
post #32
post #4

If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc. The latest VLLM models have true pixel image grounding which means you can…

Outside trained images or objects, Hunyuan falls apart pretty hard. Out of 30 objects I tried, only 4 had relative success. And even then, the topo ain't great.

> Outside trained images or objects, Hunyuan falls apart pretty hard.

It's not too bad. It's fantastic for blocking out scenes for upscaling and conversion to video. Use it with 3D and a GPT Image 2 or Nano Banana Pro pass.

Eg.

https://getartcraft.com/media/m_xxtxfsdq3m5fwg5b8hjvkwxp4qyb...

https://getartcraft.com/media/m_gb4qexzqz1grskhn28f235fdtxfk...

https://getartcraft.com/media/m_p6wh750n0gc1s4a0ts88kp5pvnvn...

(All of ArtCraft is on github: https://github.com/storytold/artcraft )

> And even then, the topo ain't great.

This is true. The topo sucks.

Still, people are making delightful games like this (which was 100% vibe coded) :

https://tinyskies.vercel.app/

https://github.com/dannylimanseta/tinyskies

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#35

I wonder if there is something similar but for creating isometric sprites? I burned through $30 yesterday realizing that I can't just get image gen to give me isometric static/animated sprites with consistency....even the best image gen cannot do this and im just baffled how difficult isometric sprite is compared to 3d mesh gen I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for m…

You're better off creating a 3D model and then taking image-grabs of it facing different directions/doing different poses from an isometric perspective to get your isometric sprites, with the genAI tools of today without a skilled 2D artist at hand.

If you aren't ready to rig and adjust model poses in a 3D tool, you might be better off generating each movable model part as a separate mesh and just arranging them in space before doing the above.

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#36
post #4

If you haven't tried AI modeling pipelines in the last year you'll be surprised. The star of the show here is https://platform.worldlabs.ai/ (author works there, I don't) which is really good. There's also Meshy.ai (which this repo doesn't seem to use?) for non-scene stuff that's right up there in quality. There's texturing, auto-rigging, etc. The latest VLLM models have true pixel image grounding which means you can…

Homepage for World Labs mentioned in parent comment: https://www.worldlabs.ai/

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#37

I wonder if there is something similar but for creating isometric sprites? I burned through $30 yesterday realizing that I can't just get image gen to give me isometric static/animated sprites with consistency....even the best image gen cannot do this and im just baffled how difficult isometric sprite is compared to 3d mesh gen I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for m…

I had a similar experience recently while helping my 5 year old daughter vibe code a sandcastle-themed tower defense game ( https://sandcastles.finley.lol ). I ended up thinking it might be easier to generate rigged models, animate them, and capture from an iso perspective, then do some kind of pixel art style transfer on the masked sprite sheet. Eventually I realized my kid didn't really care too much about the visu…

That's a cute looking game! I have considered using 3D mesh models but to generate a highly detailed, textured 3d mesh it still costs quite a bit especially when you need to do this at scale

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#38

I wonder if there is something similar but for creating isometric sprites? I burned through $30 yesterday realizing that I can't just get image gen to give me isometric static/animated sprites with consistency....even the best image gen cannot do this and im just baffled how difficult isometric sprite is compared to 3d mesh gen I'm at a crossroad , do I opt for 3d mesh isometrics with more hardware requirements for m…

You're better off creating a 3D model and then taking image-grabs of it facing different directions/doing different poses from an isometric perspective to get your isometric sprites, with the genAI tools of today without a skilled 2D artist at hand. If you aren't ready to rig and adjust model poses in a 3D tool, you might be better off generating each movable model part as a separate mesh and just arranging them in s…

yeah 3D comes up often but the economics don't work for the large scale I am trying to do.

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#39

My team is working in the character animation space which might complement this: https://uthana.com/ Example: https://uthana.com/app/preview/cXi2eAP19XwQ/mH7opbcqZE4P

That looks like just what I have been looking for. Now time to see how well it works!

Re: Image-blaster: Creates 3D environments, SFX, and meshes from a single image

#40
post #3

This is cool as hell. I remember like seventeen years years ago, Microsoft had "PhotoSynth", which would make 3D environments based on a bunch of images, and seventeen-year-old-tombert thought it was one of the most amazing things to ever be done on a computer. Doing this with just one image makes this at least an order of magnitude cooler. I will be playing with this over the weekend.

Ugh i miss that program
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