As someone who builds desktop apps: Is there any reason I would use this over something cross-platform like EGUI? I am kind of over software being OS-specific; this is one of the biggest compatibility mistakes we've made. Along with the related process of making drawing pixels on a display a complicated process!
WinUI 3 Performance: A Leap Forward
31–40 of 143 posts
Re: WinUI 3 Performance: A Leap Forward
#32Earlier quoted context omitted.
10 was bad 11 is a little better but no enough. With win10 they started with more annoying ads and the start menu with apps and the click bait news in the start menu
still leaps better than windows 8
Re: WinUI 3 Performance: A Leap Forward
#33Earlier quoted context omitted.
> Will any of this translate to Windows programs like File Manager? Did you not read the thread? That's literally stated as an explicit goal.
>Please don't comment on whether someone read an article. "Did you even read the article? It mentions that" can be shortened to "The article mentions that". https://news.ycombinator.com/newsguidelines.html
Re: WinUI 3 Performance: A Leap Forward
#34I run macOS every day, and while I find Apple Silicon shockingly fast - I'm surprised at how shockingly slow Finder seems to be. This might be off topic, but wish Apple would focused on Finder performance (app loading, window refresh, etc) like this blog post by Microsoft. And in case you're curious, my disk is only using 250GB in use (50GB for Apps, 150GB for System Data, 50GB for macOS)
I booted up an OLD imac stuck on 10.something, with an - I can't remember which gen - i5 and only 8gb of ram and I was blown away by how much it FLIES on that ancient hardware - even compared to my M1 Max Mac Studio
Apple Silicon is great. Everything else sucks.
Re: WinUI 3 Performance: A Leap Forward
#35Earlier quoted context omitted.
Anyone who tried to do serious native windows dev has been burnt so often by Microsoft. I really wanted to give them the benefit of the doubt with WinUI 3 but I really cannot anymore. Until proven otherwise I expect absolutely nothing to improve meaningfully. It’s extremely sad for those of us who were dumb enough to think Microsoft take on modern GUI would be interesting to follow closely, we are in 2026 and WPF is…
Yep, it's 2026 and I'm still 8 hours a day in win32.
Re: WinUI 3 Performance: A Leap Forward
#36Re: WinUI 3 Performance: A Leap Forward
#37Earlier quoted context omitted.
Anyone who tried to do serious native windows dev has been burnt so often by Microsoft. I really wanted to give them the benefit of the doubt with WinUI 3 but I really cannot anymore. Until proven otherwise I expect absolutely nothing to improve meaningfully. It’s extremely sad for those of us who were dumb enough to think Microsoft take on modern GUI would be interesting to follow closely, we are in 2026 and WPF is…
Yep, it's 2026 and I'm still 8 hours a day in win32.
Re: WinUI 3 Performance: A Leap Forward
#38I run macOS every day, and while I find Apple Silicon shockingly fast - I'm surprised at how shockingly slow Finder seems to be. This might be off topic, but wish Apple would focused on Finder performance (app loading, window refresh, etc) like this blog post by Microsoft. And in case you're curious, my disk is only using 250GB in use (50GB for Apps, 150GB for System Data, 50GB for macOS)
No one dog-fooded that thing.
Re: WinUI 3 Performance: A Leap Forward
#39As someone who builds desktop apps: Is there any reason I would use this over something cross-platform like EGUI? I am kind of over software being OS-specific; this is one of the biggest compatibility mistakes we've made. Along with the related process of making drawing pixels on a display a complicated process!
At my day job, I choose Windows Forms with Blazor mixed in. That's old reliable Win32 tech + modern web tech, without any modern Windows tech mixed in.
Re: WinUI 3 Performance: A Leap Forward
#40Ironic how in supposedly tech company nobody gives a shit about doing great technical work unless it aligns with some VPs goals.