"No headset audio" -- displayed by the Oculus desktop app, in regards to not having audio on the headset. There's a "learn more" link, which would send you to the general troubleshooting FAQ.
So, the program knows something is wrong with the audio, but completely refuses to say what. Is it a headset problem, a driver problem, a restart needed!?
Then to make it more fun, when I complained about this stuff originally I got the advice to upload a debug log. Ok, good. That failed every time with "The upload took too long, connection was lost". I pulled out the dev tools and then I saw that what the API actually returns is:
[{"error":"Attachment is too large. Limit 20 megabytes."}]
Bloody infuriating. They built a system that translates sensible errors into completely useless ones.