Earlier quoted context omitted.
> Wow, old school runescape, final fantasy online, not much else worth it. What about - Star Wars: The Old Republic (SWTOR), - The Elder Scrolls Online (ESO), - Guild Wars 2 (GW2), - EVE Online, - Black Desert?
All of them (except Eve) feel too much like WoW reskins to bother with. This is personal opinion but the feeling probably reflects why they have 1% (estimated by ChatGPT) of WoW’s subscriptions.
Reverse-engineering the 1998 Ultima Online demo server
31–40 of 75 posts
Re: Reverse-engineering the 1998 Ultima Online demo server
#32For anyone wanting to try UO out, it's still a game with an active player base. There are 3rd party servers like UO Outlands, which gets closer to the original gameplay. Meaning very harsh in comparison to what most people are used to in today's MMOs. Players can just come to gank you and you'll lose your stuff, etc. The server has 2500+ players logged in right now, so still very much active.
Re: Reverse-engineering the 1998 Ultima Online demo server
#33My first real programming achievement was building a website for an Ultima Online shard. I wrote some really terrible PHP and HTML, but it worked for 20+ years afterwards. Great memories! I was surprised that there is still an active community around UO! In any case, this is very cool. Thanks for sharing!
Re: Reverse-engineering the 1998 Ultima Online demo server
#34My first real programming achievement was building a website for an Ultima Online shard. I wrote some really terrible PHP and HTML, but it worked for 20+ years afterwards. Great memories! I was surprised that there is still an active community around UO! In any case, this is very cool. Thanks for sharing!
If it was an MMO, or online, there's private server communities for it endlessly.
I forget the name of the game, maybe it was City of Heroes? It was shutdown for years, and then boop, someone popped up a Private Server years later.
Heck, and I've mentioned it before, the Shockwave Online games of old have some niche communities rebuilding the servers, building Shockwave runtimes and decompilers, and they overlap between games since they find themselves trying to solve similar problems. ;)
Re: Reverse-engineering the 1998 Ultima Online demo server
#35My first real programming achievement was building a website for an Ultima Online shard. I wrote some really terrible PHP and HTML, but it worked for 20+ years afterwards. Great memories! I was surprised that there is still an active community around UO! In any case, this is very cool. Thanks for sharing!
> My first real programming achievement was building a website for an Ultima Online shard Mine too! My second one was changing the map (remove static items, add new islands and buildings, etc), and my third one was changing verdata.mul to add new animations and item graphics. Playing Ultima Online on an unofficial POL server literally got me into IT. I was studying to be an accountant before that.
I can't remember all the things I did, but a couple of things I do remember:
1. Added 50-ish new spells. 2. Created an arena, where you could fight monsters of increasing difficulty and win prizes. There was another option where you could pick a specific monster and fight them in waves of increasing difficulty.
I actually have an archive with all of the scripts too. I'm a hoarder for my source code haha
Re: Reverse-engineering the 1998 Ultima Online demo server
#36For anyone wanting to try UO out, it's still a game with an active player base. There are 3rd party servers like UO Outlands, which gets closer to the original gameplay. Meaning very harsh in comparison to what most people are used to in today's MMOs. Players can just come to gank you and you'll lose your stuff, etc. The server has 2500+ players logged in right now, so still very much active.
OOooOooOoooOoO
Re: Reverse-engineering the 1998 Ultima Online demo server
#37I never realized this demo was in the expansion pack.
Re: Reverse-engineering the 1998 Ultima Online demo server
#38Re: Reverse-engineering the 1998 Ultima Online demo server
#39Re: Reverse-engineering the 1998 Ultima Online demo server
#40Such great memories!