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“Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

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31–40 of 69 posts

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#32
Wasn't a big part of the attraction of KSP to see your creations fall apart, without too much guilt about it?

Neotenous fluffy mammals for collateral damage seems like an unfortunate handicap to take on. Maybe they should make it worms or something?

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#33
post #29

Earlier quoted context omitted.

I wish it were open-source, especially since it's being distributed "pay-what-you-want" anyway. If they released the source, they could get free labor to port to Mac or even console homebrew.

They answered this on their wiki: > Will KSA be open source? The game is not expected to be made open source due to certain dependencies that are not also open source. Public code contributions may be opened up in the future pending concerns around effectively managing the potential volume of code contributions.

> The game is not expected to be made open source due to certain dependencies that are not also open source.

That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#35
post #5

Using kittens is a master stroke. If done right, the internet will reward them.

I was surprised how much backlash there is over using kittens. It turned out that people are worried they’ll get too attached to the kittens to be able to enjoy them becoming engulfed in massive explosions.

Thinking about what would be going through Bill Kerman's little head as he approaches the rocket having just seen poor Jebediah Kerman vaporised on the launch pad was pretty funny. I don't think this same gallows humour extends to kittens.

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#36
post #19

I’m primarily a coding instructor but I also teach lessons based around Kerbal Space Program. From that angle I’m pretty happy where these devs are going with the sandbox and level of freedom they plan on giving users. One reason my students seem to really like KSP are all the different things you can do/build (especially space planes). While it does have a high difficulty curve when it comes to the controls, once th…

Have you ever combined KSP with the coding instruction using either kOS[1] or kRPC[2]?

1. https://ksp-kos.github.io/KOS_DOC/ 2. https://krpc.github.io/krpc/

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#37
post #23
post #19

I’m primarily a coding instructor but I also teach lessons based around Kerbal Space Program. From that angle I’m pretty happy where these devs are going with the sandbox and level of freedom they plan on giving users. One reason my students seem to really like KSP are all the different things you can do/build (especially space planes). While it does have a high difficulty curve when it comes to the controls, once th…

somewhere they have an FAQ where one of the questions is about Mac support, i remember the response being something like "most of the developers use Macs so it might happen" edit: here - https://kittenspaceagency.wiki.gg/wiki/Frequently_asked_ques... ?

> Officially supported native builds for both [macOS and Linux] would require significant financial contributions to be considered economical.

Running it through Wine is probably the safest bet. Should be no problem for platforms with D3D11 emulation figured out (eg. basically everwhere).

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#38
post #29

Earlier quoted context omitted.

They answered this on their wiki: > Will KSA be open source? The game is not expected to be made open source due to certain dependencies that are not also open source. Public code contributions may be opened up in the future pending concerns around effectively managing the potential volume of code contributions.

> The game is not expected to be made open source due to certain dependencies that are not also open source. That's always kind of struck me as a silly excuse. So just release it without those non-open source dependencies. If there is a community need, they will be re-implemented. There's no law that says an open source release needs to be buildable from day one.

The only time it's not silly is when said dependencies are not just non-free, but covered under an NDA. If the API is under NDA then they can't release the code that uses the APIs. AIUI this is why FOSS games don't get ported to console, even though there might be people willing to fork up the money to pay for devkits and SDKs.

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#39

So excited to play this but also sad that they didn't get the IP to use Kerbals. Not loving the cutesy baby kittens.. should have gone with a more serious animal like capybaras.

I think the angle is at least partially that "Kitten"/"Kerbal" both start with a 'K' and are 2 syllables making the game names sound very similar (in both full form and abbreviation). Of course, I'm sure there will be Kerbal mods if the game proves anywhere near as popular!

The main reason for them being kittens is to incentivize valuing the astronauts lives without forcing a gameplay related penalty for killing or losing them. The disposability of astronauts is something the devs of this game think was a mistake in KSP. But at the same it's not a game about forcing the player to behave a certain way, so making them kittens is the middle ground.

Re: “Kitten Space Agency”, a Spiritual Successor to “Kerbal Space Program” (2025)

#40

So excited to play this but also sad that they didn't get the IP to use Kerbals. Not loving the cutesy baby kittens.. should have gone with a more serious animal like capybaras.

Yeah I don't think i can stomach cute kittens in my rockets that go boom on launch at least 80% of times. At least Kerbals were strange enough i didnt care
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