Great to see! I think unions should be the default for most situations.
I wonder why in America it doesn't happen in the tech sector for devs specifically (as there is Alphabet Workers Union), beyond the typical reasons of American anti union sentiment like corporatism, bootstrap mentality etc, despite which there are many unions in the US like UAW, police and teachers unions etc. For tech, it's largely a different set of reasons, like high wages, no real grievances per se, and the ease…
United Wizards of the Coast
31–40 of 226 posts
Re: United Wizards of the Coast
#32WOTC has been on a downward trend since the Hasbro acquisition.
The game(s) are more popular than ever, especially D&D
Re: United Wizards of the Coast
#33Re: United Wizards of the Coast
#34Re: United Wizards of the Coast
#35What is the Arena team? Looks like the team that makes the Magic The Gathering video game?
Re: United Wizards of the Coast
#36Re: United Wizards of the Coast
#37From the full letter[1]: > Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro may claim ownership. What we do in our free time should not be dictated by the company; neither should what we make in our free time be owned by the company. How common is this in creative fields? From my perspective this seems outlandish. Imagine doing FOSS work…
When I was looking for my last job a company wanted me to sign something similar to that. I declined their offer and got a job elsewhere instead. I feel like that's .. the reasonable take here? If you don't agree to their conditions, then .. just don't work there?
Re: United Wizards of the Coast
#38What is the Arena team? Looks like the team that makes the Magic The Gathering video game?
Re: United Wizards of the Coast
#39From the full letter[1]: > Our Free Time is Our Own: Currently, if an employee makes anything creative in their free time, with their own resources, Hasbro may claim ownership. What we do in our free time should not be dictated by the company; neither should what we make in our free time be owned by the company. How common is this in creative fields? From my perspective this seems outlandish. Imagine doing FOSS work…
Most employment agreements for tech companies have a clause that says that the employer owns everything you do while you’re working for them. And if you’re on salary, as opposed to working by the hour, there really is no “free time.” In practice no company is going to go after you for anything that is non-competitive, and doubly so if it’s also open source work. But yea, if you’re inventing competitive products in yo…
Re: United Wizards of the Coast
#40Earlier quoted context omitted.
Most employment agreements for tech companies have a clause that says that the employer owns everything you do while you’re working for them. And if you’re on salary, as opposed to working by the hour, there really is no “free time.” In practice no company is going to go after you for anything that is non-competitive, and doubly so if it’s also open source work. But yea, if you’re inventing competitive products in yo…
Do you have any figures that show it's _most_? I sure hope not, but I wouldn't be surprised either.