Earlier quoted context omitted.
I'm not sure about Ocean, but a lot of companies used the Tatung Einstein, itself a 64KiB machine, as a development platform. I would assume that the software used for building this stuff was able to deal with source files larger than the machine can hold. They might've moved onto the likes of Atari STs, IBM-compatibles, and Amigas by the time Wizball was released though. Plenty of music was developed in the form of…
> Plenty of music was developed in the form of source files. That's fascinating. I came in during the Amiga era, and everything was SoundTracker etc. files. I had no idea that music was hand-coded like this.
Re: Martin Galway's music source files from 1980's Commodore 64 games
#31Sound trackers actually originated on the C64! Chris Huelsbeck's Soundmonitor is generally regarded as the first tracker. There were plenty of others, such as Electrosound, Future Composer, Ubik's Music, and the Ariston Music Editor. It's not that nobody used software for this kind of thing, but it was pretty common to just use your own sound routine and toggle stuff in.