This bit I don't quite get: Why don't you give the game away or make it open source or let player volunteers run it? Glitch looks simple, but it is not. [...] It takes a full-time team of competent engineers & technical operations personnel just to keep the game open. Even if there was a competent team that was willing to work on it full time for free, it would take months to train them. Even then, the cost of hostin…
I was wondering how much capital it would take to build that replacement infrastructure. If you went through game engine, databases , everything, and said "Hmmm, ok how can we make this thing basically run itself, or at a minimum with a staff of 3 or 4." Then you'd need a game population that supported that, and I don't know what it cost to play. But I'd love to do a deep dive into the business and technology and figure out if there was a way to make it work. I would expect to be disappointed because it looks like they had a great team and I'm sure they did all of this too.