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Amiga Graphics Archive

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31–40 of 90 posts

Re: Amiga Graphics Archive

#31
post #30
post #23

Earlier quoted context omitted.

Also, VGA had 256 colors. The Amiga had 4,096 simultaneously. That's the highly special hold-and-modify mode ( https://en.wikipedia.org/wiki/Hold-And-Modify ). I tried pretty hard to word my comment fairly, remembering the sometimes legendary tenacity of Amiga fans. (Which nowadays includes yours truly.)

Or using the copper. Plenty of Amiga games played palette tricks despite not using HAM.

Sort of fair but also very specialized.

Re: Amiga Graphics Archive

#32
post #4

So for anyone looking into old school graphics programming, bit planes are pretty confusing when you don't understand why they exist. Two big reasons. First, it's about running memory chips in parallel to increase bandwidth. Image data was hard to get to the screen fast enough with hardware in that era. Second it allowed for simple backwards compatibility. Programs were used to writing directly to video memory, and i…

I don't think the Amiga has either parallel / per plane chip memory, or any need for backwards compatibility with CGA.

It was all about saving RAM on the Amiga.

Re: Amiga Graphics Archive

#33
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

15khz 320x200 with proper CRT scanlines (like in arcade games and home consoles and computers on a standard TV) is immensely more pleasing to the eye than the same resolution displayed on a PC monitor.

Re: Amiga Graphics Archive

#34

Earlier quoted context omitted.

You're comparing 1987 VGA to 1985 Amiga? Not a realistic comparison. Technology advanced much more rapidly in those days. Similar to how hard drive capacity seemed to double every six months for a while, or how there's a new bleeding edge AI model every three months today. Also, VGA had 256 colors. The Amiga had 4,096 simultaneously.

Only using the party trick HAM mode though. 32 (plus 32 for the half-bright bit plane) is the mode that most software uses. Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution. And an Amiga could only do flickervision at that res. Of course with technology improving all…

> Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution.

If cost is no issue, the PS/2 also had the 8514/A card that could do 256 colours at 1024x768. And there was also the PGC from 1984 that could do 256 colours at 640x480.

Re: Amiga Graphics Archive

#35
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

You had VGA in 1987?! That was very rare. You must have been an early adopter. Amiga users in '92 and '93 had great color and many PC users were still on EGA.

Re: Amiga Graphics Archive

#36
post #35
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

You had VGA in 1987?! That was very rare. You must have been an early adopter. Amiga users in '92 and '93 had great color and many PC users were still on EGA.

Sorry, didn't mean to imply that. It was introduced in 1987.

Re: Amiga Graphics Archive

#37

Earlier quoted context omitted.

You're comparing 1987 VGA to 1985 Amiga? Not a realistic comparison. Technology advanced much more rapidly in those days. Similar to how hard drive capacity seemed to double every six months for a while, or how there's a new bleeding edge AI model every three months today. Also, VGA had 256 colors. The Amiga had 4,096 simultaneously.

Only using the party trick HAM mode though. 32 (plus 32 for the half-bright bit plane) is the mode that most software uses. Of course in 1987 a Macintosh II with a fully expanded "Toby" framebuffer could not only do 256 colours, it could do it in 640x480 mode where as a PS/2's VGA could only do 16 colours at that resolution. And an Amiga could only do flickervision at that res. Of course with technology improving all…

Hardly a party trick. Programs that used HAM weren't uncommon. It was an advertised feature, and there were even painting programs.

I guess you weren't there.

Re: Amiga Graphics Archive

#38
Previously...

Amiga Graphics Archive - https://news.ycombinator.com/item?id=38431514 - Nov 2023 (20 comments)

Amiga Graphics Archive - https://news.ycombinator.com/item?id=17783531 - Aug 2018 (27 comments)

The Amiga Boing Ball Explained - https://news.ycombinator.com/item?id=12330689 - Aug 2016 (56 comments)

The Amiga Graphics Archive - https://news.ycombinator.com/item?id=10972849 - Jan 2016 (24 comments)

Re: Amiga Graphics Archive

#39
post #33
post #10

I missed out on the Amiga (introduced in 1985) at the time, being an early PC adopter. Went from CGA (1981) directly to VGA (1987). In terms of colors the most popular VGA modes (320x200 or 320x240, 256 color palette, 18 bit color depth) are superior to the most popular Amiga graphics modes (320×200 or 320x256, 32 color palette, 12 bit color depth). But somehow Amiga graphics is still often nicer .

15khz 320x200 with proper CRT scanlines (like in arcade games and home consoles and computers on a standard TV) is immensely more pleasing to the eye than the same resolution displayed on a PC monitor.

The glow of a crt warms my heart. There's a beauty to phosphor based images that nothing else replicates.

I tried playing my old games and software on modern TVs and monitors but somethig was "missing"; it didn't feel right.

Sure enough, the halo and color bleeds were leveraged by the great designers of the day. The sprites, fonts characters _require_ the "glow" to experience them as they were designed. It goes beyond simple nostalgia.

I finally broke down and bought a gorgeous Zenith Space Command TV, hacked it for various modern input sources (composite, s video, VGA and even HDMI.) It just brings the joy back that was missing.

Re: Amiga Graphics Archive

#40
I couldn't afford the Amiga in its day, but I often drooled over it's imagery in magazines etc. I really need to pick up a mister fpga setup and see what I missed out on back then. Any recommendations for hardware for that? I can and do build my own hardware, but I think there's a bunch of options nowadays and likely some are better than others...
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