I was greatly disappointed to learn back in 2020 that PS5 didn't even support themes. The only customization it offers is disabling / enabling sound and changing a background to a screenshot for one of the menu items which is a dashboard (with customizable widgets at least) with your friends' activities, new store arrivals or whatever you choose. Changing to an appropriate theme when there were holidays or when I bea…
The Death of Character in Game Console Interfaces
31–40 of 69 posts
Re: The Death of Character in Game Console Interfaces
#32Earlier quoted context omitted.
> An epilepsy warning that you always have to click through. That sounds amazing. Yeah, it's annoying, but I'd imagine it's much safer for epileptics.
Yes, BUT: Ubisoft's is not actually a click through and the amount of text on it means they show it for quite a long time, with no way to click past, and THAT is fucking obnoxious. I'm quite glad those warnings exist, don't get me wrong. I am not en epileptic, please do not try and force me to read your 3 paragraphs about epilepsy kthnx.
I personally applaud any company that is attempting to increase accessibility and chooses to put up warning signs. I can press an extra button or two. It’s not the end of the world.
Re: The Death of Character in Game Console Interfaces
#33Re: The Death of Character in Game Console Interfaces
#34It's also the games. Let's count them: 1. A collection of logos of the 30 studios that contributed to the title somehow, skippable or not. 2. A bunch of EULAs that you have to click through at least on the first run. 3. An epilepsy warning that you always have to click through. I'm looking at you, Paradox and Vampire: Bloodlines 2. (For the record, I bought it extremely cheap, not at the launch price.) 4. On Playstat…
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
Re: The Death of Character in Game Console Interfaces
#35I have no idea what the current Xbox UI looks like, so while I appreciate the legacy console examples I would have liked the reference point.
Re: The Death of Character in Game Console Interfaces
#36Earlier quoted context omitted.
> An epilepsy warning that you always have to click through. That sounds amazing. Yeah, it's annoying, but I'd imagine it's much safer for epileptics.
If I were an epileptic, I would appreciate seeing the warning before I buy the game, not once I've launched it. Which, by the way, invalidates Sony's return policy.
Re: The Death of Character in Game Console Interfaces
#37Re: The Death of Character in Game Console Interfaces
#38Earlier quoted context omitted.
If I were an epileptic, I would appreciate seeing the warning before I buy the game, not once I've launched it. Which, by the way, invalidates Sony's return policy.
Do you think epileptics really need to be told every single time they start the game? I’d bet they’re as annoyed as non epileptics.
Re: The Death of Character in Game Console Interfaces
#39Nope? I'm still waiting. The only real big change they made was the introduction of their terrible virtual cartridge licensing system.
I genuinely hate the Switch home screen. I would rather be booted into the "More Games" UI instead of this dumb horizontal scroll of a handful of most recent games and then having to scroll over to pick "more games". If you want to be minimal, at least make it easy to pick the game I want. I've got a 65" TV, give me the grid, not 4 titles at a time!
Most of all, BRING BACK THE FUN. Colors, music, silly interactions. Sure, add the option to turn it off, because a vocal minority hate that stuff, but how many of us have the Wii store music burnt into our brains?