Beautiful landing page. I wonder if it uses the OCCT unfolding algorithms or something similar under the hood?
Unfolder for Mac – A 3D model unfolding tool for creating papercraft
31–40 of 60 posts
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#32You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day. If you doubt me, take, me up on it. Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this. Zero architecture or deep 3D know-how. The only challenge/interesting part is…
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#33Do you need cardstock and a cricut machine? Or a laser cutter?
How do you align artwork on the object?
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#34You’d get STL, Alembic, USD, PLY support in addition to the OBJ.
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#35Admittedly an unconventional audience but its a curious problem space. Pepakura as mentioned here does this very well. The author of this software looks to be familiar with it
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#36Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#37Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#38- Sample files
- A video of end-to-end process of creating a basic model (perhaps something more complex than a cube) from 3d design to finished artefact.
- Support for STL
- Built-in option to adjust (reduce) face counts
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#39This is lovely and very slick, but you can get equivalent results for $0 with Blender and Export Paper Model. That has the benefit of letting you create/edit/export the model in a single application instance in a single workflow that is easy with practice.
But that "easy with practice." does a lot of lifting here.
Though that practice-with-Blender then opens up so many possibilities in the 3D space it is ridiculous. Take the time to learn Blender people!
Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft
#40You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day. If you doubt me, take, me up on it. Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this. Zero architecture or deep 3D know-how. The only challenge/interesting part is…