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Unfolder for Mac – A 3D model unfolding tool for creating papercraft

unfolder.app

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Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#31

Beautiful landing page. I wonder if it uses the OCCT unfolding algorithms or something similar under the hood?

Slightly unrelated: are the OCCT unfolding components a paid add on or included in the open source distribution?

Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#32

You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day. If you doubt me, take, me up on it. Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this. Zero architecture or deep 3D know-how. The only challenge/interesting part is…

I can tell that is not trivial. I like to design papercrafts with my kids, and I use Blender but always wanted something on par with Pepakura but for Linux, so I decided to use Claude to build something similar. Furthermore, I started suggesting the Java/JavaFX stack because it is easier for me than JS, but I couldn't even create an STL viewer, so I let Claude decide the tech stack. It chose web/react/etc. (no surprise), the STL was loaded and presented as expected, the unfolding process was harder, and finally I gave up. Claude couldn't figure out by itself the best algorithm; the results were always wrong, and unfolding was just the first feature I wanted. My conclusion is that this is not the kind of application that can be easily resolved with vibecoding; the approach must be different, maybe AI assisting specific building parts to someone who knows exactly how the result should be with low-level detail.

Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#35
For a look at someone solving a harder version of this problem with stretchy fabric deformation, check out pandafold.app

Admittedly an unconventional audience but its a curious problem space. Pepakura as mentioned here does this very well. The author of this software looks to be familiar with it

Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#38
I found the idea very interesting but put off a little bit by the various details such as face normals etc (have limited knowledge of the topic). Here are few ideas to increase adoption:

- Sample files

- A video of end-to-end process of creating a basic model (perhaps something more complex than a cube) from 3d design to finished artefact.

- Support for STL

- Built-in option to adjust (reduce) face counts

Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#39

This is lovely and very slick, but you can get equivalent results for $0 with Blender and Export Paper Model. That has the benefit of letting you create/edit/export the model in a single application instance in a single workflow that is easy with practice.

I will explore your suggestion, and I love Blender.

But that "easy with practice." does a lot of lifting here.

Though that practice-with-Blender then opens up so many possibilities in the 3D space it is ridiculous. Take the time to learn Blender people!

Re: Unfolder for Mac – A 3D model unfolding tool for creating papercraft

#40

You can vibe code an app like this, relying on OBJ import (no editing apart from cutting/opening constraints), in possibly half a day. If you doubt me, take, me up on it. Sure, I have 35 years of experiences writing computer graphics code but I am certain I would just need to provide functional description input to Claude or Codex for this. Zero architecture or deep 3D know-how. The only challenge/interesting part is…

You should really try vibe coding a nontrivial 3D app before you die on this particular hill. LLMs are still really bad at spatial reasoning and coordinate systems. Like, painfully bad.
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