Sopwith – 1984 Game (2000)
31–40 of 45 posts
Re: Sopwith – 1984 Game (2000)
#32Re: Sopwith – 1984 Game (2000)
#33I tried playing a copy on a modern computer and the game started and finished on its own in about 1/4 of a second! i'm not that fast anymore!
I got very good at dropping the bomb while upside down and then flipping and getting outta there. i was also obsessed with disney's tale spin and imagined it was the seaduck.
Re: Sopwith – 1984 Game (2000)
#34Re: Sopwith – 1984 Game (2000)
#35Re: Sopwith – 1984 Game (2000)
#36Re: Sopwith – 1984 Game (2000)
#37Earlier quoted context omitted.
I think ours had a turbo button that would double/half the clock speed. Good times indeed :)
I seem to recall that the turbo button didn't come along until the 80286, but some of the PC clones had them before that. My 486 definitely had a turbo button (that was the one I built after using the original PC for so many years).
Re: Sopwith – 1984 Game (2000)
#38Earlier quoted context omitted.
I think ours had a turbo button that would double/half the clock speed. Good times indeed :)
I seem to recall that the turbo button didn't come along until the 80286, but some of the PC clones had them before that. My 486 definitely had a turbo button (that was the one I built after using the original PC for so many years).
I don't know about the PC 6300 — I only ever used it to run Aldus PageMaker, which, running under Windows on an 8086, could use all the speed it could get — but the Deskpro had a keystroke combination to switch between native and compatible speeds rather than a button.
Re: Sopwith – 1984 Game (2000)
#39I played this on the original IBM PC. (Un)fortunately, my dad got the 8MHz upgrade, so the game was really hard, because it was built for a 4MHz clock. Luckily someone eventually realeased a DOS utility that would fake a 4MHz clock by making everything take two cycles. Good times. :)
Re: Sopwith – 1984 Game (2000)
#40The classic Sopwith clone from the golden days of the Finnish shareware game scene, Triplane Turmoil, turns thirty this year. It was open sourced in 2009 and community-ported to more modern platforms via SDL. Was a lot of fun back in the days of shared-keyboard multiplayer. https://en.wikipedia.org/wiki/Triplane_Turmoil